Rev |
Age |
Author |
Path |
Log message |
Diff |
297 |
4507d 11h |
spiker |
/highres/sprites/ |
|
|
296 |
4508d 7h |
spiker |
/highres/sprites/ |
|
|
293 |
4515d 17h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
277 |
4717d 8h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
271 |
4726d 12h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4727d 8h |
spiker |
/highres/ |
Content by Lightsource |
|
246 |
4816d 6h |
nightfright |
/ |
Updated: #2536 (chaingun improvement by empyrock) |
|
239 |
4830d 6h |
nightfright |
/ |
Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock |
|
231 |
4842d 16h |
nightfright |
/ |
Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup |
|
225 |
4844d 8h |
loomsday |
/highres/sprites/ |
fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update |
|
222 |
4846d 6h |
nightfright |
/ |
Fixing messed up #220 commit, part 2 |
|
221 |
4846d 6h |
nightfright |
/highres/sprites/ |
Fixing messed up #220 revision |
|
220 |
4846d 7h |
nightfright |
/ |
Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing) |
|
218 |
4850d 1h |
plagman |
/highres/sprites/ |
New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one. |
|
217 |
4850d 8h |
loomsday |
/highres/sprites/firstperson/ |
#obsolete resources cleanup |
|
216 |
4850d 8h |
loomsday |
/highres/sprites/ |
Muzzleflash added to RPG |
|
215 |
4851d 3h |
loomsday |
/highres/sprites/ |
RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning |
|
214 |
4851d 7h |
loomsday |
/highres/sprites/firstperson/ |
very draft colormatch to make hipals work on yellow and red |
|
205 |
4857d 9h |
loomsday |
/highres/sprites/ |
! DO NOT TOUCH - FOR TESTS ONLY ! |
|
204 |
4859d 1h |
loomsday |
/highres/sprites/ |
Polymer-ready HUD RPG, first iteration |
|
196 |
4873d 0h |
plagman |
/highres/sprites/ |
Revert 2613 (HUD shotgun) to before rev 143. |
|
157 |
5043d 4h |
nightfright |
/ |
Added: #227_d/n/s, 502_d/n/s |
|
155 |
5057d 7h |
loomsday |
/highres/sprites/ |
HUD Devastator have been finally polymerized (supported in EDuke32 build 1699) |
|
143 |
5068d 5h |
nightfright |
/ |
Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764 |
|
66 |
5224d 22h |
h266 |
/highres/ |
new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed |
|
57 |
5267d 14h |
parkar |
/highres/ |
Adding updated freezer textures from Aron Osborn. |
|
47 |
5300d 6h |
h266 |
/highres/ |
70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6) |
|
17 |
5364d 12h |
parkar |
/highres/sprites/firstperson/ |
New freezer textures from ozz. |
|
10 |
5379d 9h |
parkar |
/ |
Merged the last changes from the old HRP svn repository.
Removed the Change log part of the read me as it is probably not going to be possible to keep it up to date anyway (it's already missing a ton of changes I have done). Better to compile such a set of changes from the SVN revisions when releasing an official pack. |
|
1 |
5518d 4h |
plagman |
/ |
Initial revision. Copies everything from Parkar's private SVN server. |
|