Subversion Repositories duke3d_hrp

Rev

Go to most recent revision | Show changed files | Directory listing | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
297 4507d 11h spiker /highres/sprites/  
296 4508d 7h spiker /highres/sprites/  
293 4515d 17h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
277 4717d 8h spiker /highres/sprites/ Decal and muzzle tweaks  
271 4726d 12h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4727d 8h spiker /highres/ Content by Lightsource  
246 4816d 6h nightfright / Updated: #2536 (chaingun improvement by empyrock)  
239 4830d 6h nightfright / Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock  
231 4842d 16h nightfright / Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup  
225 4844d 8h loomsday /highres/sprites/ fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update
 
222 4846d 6h nightfright / Fixing messed up #220 commit, part 2  
221 4846d 6h nightfright /highres/sprites/ Fixing messed up #220 revision  
220 4846d 7h nightfright / Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing)  
218 4850d 1h plagman /highres/sprites/ New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one.
 
217 4850d 8h loomsday /highres/sprites/firstperson/ #obsolete resources cleanup  
216 4850d 8h loomsday /highres/sprites/ Muzzleflash added to RPG  
215 4851d 3h loomsday /highres/sprites/ RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning
 
214 4851d 7h loomsday /highres/sprites/firstperson/ very draft colormatch to make hipals work on yellow and red  
205 4857d 9h loomsday /highres/sprites/ ! DO NOT TOUCH - FOR TESTS ONLY !  
204 4859d 1h loomsday /highres/sprites/ Polymer-ready HUD RPG, first iteration  
196 4873d 0h plagman /highres/sprites/ Revert 2613 (HUD shotgun) to before rev 143.  
157 5043d 4h nightfright / Added: #227_d/n/s, 502_d/n/s  
155 5057d 7h loomsday /highres/sprites/ HUD Devastator have been finally polymerized (supported in EDuke32 build 1699)  
143 5068d 5h nightfright / Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764  
66 5224d 22h h266 /highres/ new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed
 
57 5267d 14h parkar /highres/ Adding updated freezer textures from Aron Osborn.  
47 5300d 6h h266 /highres/ 70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6)  
17 5364d 12h parkar /highres/sprites/firstperson/ New freezer textures from ozz.  
10 5379d 9h parkar / Merged the last changes from the old HRP svn repository.

Removed the Change log part of the read me as it is probably not going to be possible to keep it up to date anyway (it's already missing a ton of changes I have done). Better to compile such a set of changes from the SVN revisions when releasing an official pack.
 
1 5518d 4h plagman / Initial revision. Copies everything from Parkar's private SVN server.