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Rev Age Author Path Log message Diff
297 4563d 8h spiker /highres/sprites/  
296 4564d 4h spiker /highres/sprites/  
293 4571d 15h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
277 4773d 5h spiker /highres/sprites/ Decal and muzzle tweaks  
271 4782d 9h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4783d 5h spiker /highres/ Content by Lightsource  
246 4872d 4h nightfright / Updated: #2536 (chaingun improvement by empyrock)  
239 4886d 4h nightfright / Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock  
231 4898d 13h nightfright / Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup  
225 4900d 5h loomsday /highres/sprites/ fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update
 
222 4902d 3h nightfright / Fixing messed up #220 commit, part 2  
221 4902d 3h nightfright /highres/sprites/ Fixing messed up #220 revision  
220 4902d 4h nightfright / Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing)  
218 4905d 22h plagman /highres/sprites/ New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one.
 
217 4906d 5h loomsday /highres/sprites/firstperson/ #obsolete resources cleanup  
216 4906d 6h loomsday /highres/sprites/ Muzzleflash added to RPG  
215 4907d 0h loomsday /highres/sprites/ RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning
 
214 4907d 4h loomsday /highres/sprites/firstperson/ very draft colormatch to make hipals work on yellow and red  
205 4913d 6h loomsday /highres/sprites/ ! DO NOT TOUCH - FOR TESTS ONLY !  
204 4914d 22h loomsday /highres/sprites/ Polymer-ready HUD RPG, first iteration  
196 4928d 22h plagman /highres/sprites/ Revert 2613 (HUD shotgun) to before rev 143.  
157 5099d 2h nightfright / Added: #227_d/n/s, 502_d/n/s  
155 5113d 4h loomsday /highres/sprites/ HUD Devastator have been finally polymerized (supported in EDuke32 build 1699)  
143 5124d 2h nightfright / Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764  
66 5280d 20h h266 /highres/ new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed
 
57 5323d 11h parkar /highres/ Adding updated freezer textures from Aron Osborn.  
47 5356d 3h h266 /highres/ 70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6)  
17 5420d 9h parkar /highres/sprites/firstperson/ New freezer textures from ozz.  
10 5435d 6h parkar / Merged the last changes from the old HRP svn repository.

Removed the Change log part of the read me as it is probably not going to be possible to keep it up to date anyway (it's already missing a ton of changes I have done). Better to compile such a set of changes from the SVN revisions when releasing an official pack.
 
1 5574d 2h plagman / Initial revision. Copies everything from Parkar's private SVN server.