Rev |
Age |
Author |
Path |
Log message |
Diff |
297 |
4563d 8h |
spiker |
/highres/sprites/ |
|
|
296 |
4564d 4h |
spiker |
/highres/sprites/ |
|
|
293 |
4571d 15h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
277 |
4773d 5h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
271 |
4782d 9h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4783d 5h |
spiker |
/highres/ |
Content by Lightsource |
|
246 |
4872d 4h |
nightfright |
/ |
Updated: #2536 (chaingun improvement by empyrock) |
|
239 |
4886d 4h |
nightfright |
/ |
Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock |
|
231 |
4898d 13h |
nightfright |
/ |
Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup |
|
225 |
4900d 5h |
loomsday |
/highres/sprites/ |
fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update |
|
222 |
4902d 3h |
nightfright |
/ |
Fixing messed up #220 commit, part 2 |
|
221 |
4902d 3h |
nightfright |
/highres/sprites/ |
Fixing messed up #220 revision |
|
220 |
4902d 4h |
nightfright |
/ |
Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing) |
|
218 |
4905d 22h |
plagman |
/highres/sprites/ |
New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one. |
|
217 |
4906d 5h |
loomsday |
/highres/sprites/firstperson/ |
#obsolete resources cleanup |
|
216 |
4906d 6h |
loomsday |
/highres/sprites/ |
Muzzleflash added to RPG |
|
215 |
4907d 0h |
loomsday |
/highres/sprites/ |
RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning |
|
214 |
4907d 4h |
loomsday |
/highres/sprites/firstperson/ |
very draft colormatch to make hipals work on yellow and red |
|
205 |
4913d 6h |
loomsday |
/highres/sprites/ |
! DO NOT TOUCH - FOR TESTS ONLY ! |
|
204 |
4914d 22h |
loomsday |
/highres/sprites/ |
Polymer-ready HUD RPG, first iteration |
|
196 |
4928d 22h |
plagman |
/highres/sprites/ |
Revert 2613 (HUD shotgun) to before rev 143. |
|
157 |
5099d 2h |
nightfright |
/ |
Added: #227_d/n/s, 502_d/n/s |
|
155 |
5113d 4h |
loomsday |
/highres/sprites/ |
HUD Devastator have been finally polymerized (supported in EDuke32 build 1699) |
|
143 |
5124d 2h |
nightfright |
/ |
Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764 |
|
66 |
5280d 20h |
h266 |
/highres/ |
new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed |
|
57 |
5323d 11h |
parkar |
/highres/ |
Adding updated freezer textures from Aron Osborn. |
|
47 |
5356d 3h |
h266 |
/highres/ |
70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6) |
|
17 |
5420d 9h |
parkar |
/highres/sprites/firstperson/ |
New freezer textures from ozz. |
|
10 |
5435d 6h |
parkar |
/ |
Merged the last changes from the old HRP svn repository.
Removed the Change log part of the read me as it is probably not going to be possible to keep it up to date anyway (it's already missing a ton of changes I have done). Better to compile such a set of changes from the SVN revisions when releasing an official pack. |
|
1 |
5574d 2h |
plagman |
/ |
Initial revision. Copies everything from Parkar's private SVN server. |
|