Rev |
Age |
Author |
Path |
Log message |
Diff |
297 |
4516d 2h |
spiker |
/highres/sprites/ |
|
|
296 |
4516d 21h |
spiker |
/highres/sprites/ |
|
|
293 |
4524d 8h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
277 |
4725d 23h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
271 |
4735d 2h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4735d 22h |
spiker |
/highres/ |
Content by Lightsource |
|
246 |
4824d 21h |
nightfright |
/ |
Updated: #2536 (chaingun improvement by empyrock) |
|
239 |
4838d 21h |
nightfright |
/ |
Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock |
|
231 |
4851d 6h |
nightfright |
/ |
Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup |
|
225 |
4852d 22h |
loomsday |
/highres/sprites/ |
fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update |
|
222 |
4854d 21h |
nightfright |
/ |
Fixing messed up #220 commit, part 2 |
|
221 |
4854d 21h |
nightfright |
/highres/sprites/ |
Fixing messed up #220 revision |
|
220 |
4854d 21h |
nightfright |
/ |
Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing) |
|
218 |
4858d 16h |
plagman |
/highres/sprites/ |
New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one. |
|
217 |
4858d 23h |
loomsday |
/highres/sprites/firstperson/ |
#obsolete resources cleanup |
|
216 |
4858d 23h |
loomsday |
/highres/sprites/ |
Muzzleflash added to RPG |
|
215 |
4859d 18h |
loomsday |
/highres/sprites/ |
RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning |
|
214 |
4859d 21h |
loomsday |
/highres/sprites/firstperson/ |
very draft colormatch to make hipals work on yellow and red |
|
205 |
4866d 0h |
loomsday |
/highres/sprites/ |
! DO NOT TOUCH - FOR TESTS ONLY ! |
|
204 |
4867d 16h |
loomsday |
/highres/sprites/ |
Polymer-ready HUD RPG, first iteration |
|
196 |
4881d 15h |
plagman |
/highres/sprites/ |
Revert 2613 (HUD shotgun) to before rev 143. |
|
157 |
5051d 19h |
nightfright |
/ |
Added: #227_d/n/s, 502_d/n/s |
|
155 |
5065d 21h |
loomsday |
/highres/sprites/ |
HUD Devastator have been finally polymerized (supported in EDuke32 build 1699) |
|
143 |
5076d 20h |
nightfright |
/ |
Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764 |
|
66 |
5233d 13h |
h266 |
/highres/ |
new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed |
|
57 |
5276d 5h |
parkar |
/highres/ |
Adding updated freezer textures from Aron Osborn. |
|
47 |
5308d 20h |
h266 |
/highres/ |
70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6) |
|
17 |
5373d 3h |
parkar |
/highres/sprites/firstperson/ |
New freezer textures from ozz. |
|
10 |
5388d 0h |
parkar |
/ |
Merged the last changes from the old HRP svn repository.
Removed the Change log part of the read me as it is probably not going to be possible to keep it up to date anyway (it's already missing a ton of changes I have done). Better to compile such a set of changes from the SVN revisions when releasing an official pack. |
|
1 |
5526d 19h |
plagman |
/ |
Initial revision. Copies everything from Parkar's private SVN server. |
|