Rev |
Age |
Author |
Path |
Log message |
Diff |
297 |
4601d 19h |
spiker |
/highres/sprites/ |
|
|
296 |
4602d 15h |
spiker |
/highres/sprites/ |
|
|
293 |
4610d 1h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
277 |
4811d 16h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
271 |
4820d 20h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4821d 16h |
spiker |
/highres/ |
Content by Lightsource |
|
246 |
4910d 14h |
nightfright |
/ |
Updated: #2536 (chaingun improvement by empyrock) |
|
239 |
4924d 14h |
nightfright |
/ |
Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock |
|
231 |
4936d 23h |
nightfright |
/ |
Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup |
|
225 |
4938d 16h |
loomsday |
/highres/sprites/ |
fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update |
|
222 |
4940d 14h |
nightfright |
/ |
Fixing messed up #220 commit, part 2 |
|
221 |
4940d 14h |
nightfright |
/highres/sprites/ |
Fixing messed up #220 revision |
|
220 |
4940d 14h |
nightfright |
/ |
Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing) |
|
218 |
4944d 9h |
plagman |
/highres/sprites/ |
New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one. |
|
217 |
4944d 16h |
loomsday |
/highres/sprites/firstperson/ |
#obsolete resources cleanup |
|
216 |
4944d 16h |
loomsday |
/highres/sprites/ |
Muzzleflash added to RPG |
|
215 |
4945d 11h |
loomsday |
/highres/sprites/ |
RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning |
|
214 |
4945d 14h |
loomsday |
/highres/sprites/firstperson/ |
very draft colormatch to make hipals work on yellow and red |
|
205 |
4951d 17h |
loomsday |
/highres/sprites/ |
! DO NOT TOUCH - FOR TESTS ONLY ! |
|
204 |
4953d 9h |
loomsday |
/highres/sprites/ |
Polymer-ready HUD RPG, first iteration |
|
196 |
4967d 8h |
plagman |
/highres/sprites/ |
Revert 2613 (HUD shotgun) to before rev 143. |
|
157 |
5137d 12h |
nightfright |
/ |
Added: #227_d/n/s, 502_d/n/s |
|
155 |
5151d 15h |
loomsday |
/highres/sprites/ |
HUD Devastator have been finally polymerized (supported in EDuke32 build 1699) |
|
143 |
5162d 13h |
nightfright |
/ |
Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764 |
|
66 |
5319d 6h |
h266 |
/highres/ |
new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed |
|
57 |
5361d 22h |
parkar |
/highres/ |
Adding updated freezer textures from Aron Osborn. |
|
47 |
5394d 14h |
h266 |
/highres/ |
70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6) |
|
17 |
5458d 20h |
parkar |
/highres/sprites/firstperson/ |
New freezer textures from ozz. |
|
10 |
5473d 17h |
parkar |
/ |
Merged the last changes from the old HRP svn repository.
Removed the Change log part of the read me as it is probably not going to be possible to keep it up to date anyway (it's already missing a ton of changes I have done). Better to compile such a set of changes from the SVN revisions when releasing an official pack. |
|
1 |
5612d 12h |
plagman |
/ |
Initial revision. Copies everything from Parkar's private SVN server. |
|