Subversion Repositories duke3d_hrp

Rev

Go to most recent revision | Show changed files | Directory listing | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
313 4488d 15h spiker /highres/sprites/ More pisol adjustmenst + normal fix for scuba  
297 4506d 20h spiker /highres/sprites/  
296 4507d 16h spiker /highres/sprites/  
293 4515d 3h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
277 4716d 17h spiker /highres/sprites/ Decal and muzzle tweaks  
271 4725d 21h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4726d 17h spiker /highres/ Content by Lightsource  
246 4815d 15h nightfright / Updated: #2536 (chaingun improvement by empyrock)  
239 4829d 15h nightfright / Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock  
231 4842d 1h nightfright / Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup  
225 4843d 17h loomsday /highres/sprites/ fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update
 
222 4845d 15h nightfright / Fixing messed up #220 commit, part 2  
221 4845d 15h nightfright /highres/sprites/ Fixing messed up #220 revision  
220 4845d 16h nightfright / Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing)  
218 4849d 10h plagman /highres/sprites/ New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one.
 
217 4849d 17h loomsday /highres/sprites/firstperson/ #obsolete resources cleanup  
216 4849d 18h loomsday /highres/sprites/ Muzzleflash added to RPG  
215 4850d 12h loomsday /highres/sprites/ RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning
 
214 4850d 16h loomsday /highres/sprites/firstperson/ very draft colormatch to make hipals work on yellow and red  
205 4856d 18h loomsday /highres/sprites/ ! DO NOT TOUCH - FOR TESTS ONLY !  
204 4858d 10h loomsday /highres/sprites/ Polymer-ready HUD RPG, first iteration  
196 4872d 10h plagman /highres/sprites/ Revert 2613 (HUD shotgun) to before rev 143.  
157 5042d 14h nightfright / Added: #227_d/n/s, 502_d/n/s  
155 5056d 16h loomsday /highres/sprites/ HUD Devastator have been finally polymerized (supported in EDuke32 build 1699)  
143 5067d 14h nightfright / Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764  
66 5224d 8h h266 /highres/ new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed
 
57 5266d 23h parkar /highres/ Adding updated freezer textures from Aron Osborn.  
47 5299d 15h h266 /highres/ 70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6)  
17 5363d 21h parkar /highres/sprites/firstperson/ New freezer textures from ozz.  
10 5378d 18h parkar / Merged the last changes from the old HRP svn repository.

Removed the Change log part of the read me as it is probably not going to be possible to keep it up to date anyway (it's already missing a ton of changes I have done). Better to compile such a set of changes from the SVN revisions when releasing an official pack.
 
1 5517d 14h plagman / Initial revision. Copies everything from Parkar's private SVN server.