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Rev Age Author Path Log message Diff
318 4576d 19h leod /highres/sprites/firstperson/ PNG-optimized version from the HRP update Pack v5.1.302 put into the repository :-)  
314 4577d 21h spiker /highres/sprites/firstperson/ small tweak  
313 4577d 22h spiker /highres/sprites/ More pisol adjustmenst + normal fix for scuba  
297 4596d 3h spiker /highres/sprites/  
296 4596d 23h spiker /highres/sprites/  
293 4604d 10h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
277 4806d 0h spiker /highres/sprites/ Decal and muzzle tweaks  
271 4815d 4h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4816d 0h spiker /highres/ Content by Lightsource  
246 4904d 22h nightfright / Updated: #2536 (chaingun improvement by empyrock)  
239 4918d 22h nightfright / Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock  
231 4931d 8h nightfright / Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup  
225 4933d 0h loomsday /highres/sprites/ fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update
 
222 4934d 22h nightfright / Fixing messed up #220 commit, part 2  
221 4934d 22h nightfright /highres/sprites/ Fixing messed up #220 revision  
220 4934d 23h nightfright / Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing)  
218 4938d 17h plagman /highres/sprites/ New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one.
 
217 4939d 0h loomsday /highres/sprites/firstperson/ #obsolete resources cleanup  
216 4939d 1h loomsday /highres/sprites/ Muzzleflash added to RPG  
215 4939d 19h loomsday /highres/sprites/ RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning
 
214 4939d 23h loomsday /highres/sprites/firstperson/ very draft colormatch to make hipals work on yellow and red  
205 4946d 1h loomsday /highres/sprites/ ! DO NOT TOUCH - FOR TESTS ONLY !  
204 4947d 17h loomsday /highres/sprites/ Polymer-ready HUD RPG, first iteration  
196 4961d 17h plagman /highres/sprites/ Revert 2613 (HUD shotgun) to before rev 143.  
157 5131d 21h nightfright / Added: #227_d/n/s, 502_d/n/s  
155 5145d 23h loomsday /highres/sprites/ HUD Devastator have been finally polymerized (supported in EDuke32 build 1699)  
143 5156d 21h nightfright / Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764  
66 5313d 15h h266 /highres/ new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed
 
57 5356d 6h parkar /highres/ Adding updated freezer textures from Aron Osborn.  
47 5388d 22h h266 /highres/ 70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6)  
17 5453d 4h parkar /highres/sprites/firstperson/ New freezer textures from ozz.  
10 5468d 1h parkar / Merged the last changes from the old HRP svn repository.

Removed the Change log part of the read me as it is probably not going to be possible to keep it up to date anyway (it's already missing a ton of changes I have done). Better to compile such a set of changes from the SVN revisions when releasing an official pack.
 
1 5606d 21h plagman / Initial revision. Copies everything from Parkar's private SVN server.