Rev |
Age |
Author |
Path |
Log message |
Diff |
321 |
4480d 7h |
spiker |
/highres/sprites/ |
more pistol and hands fixes |
|
318 |
4484d 22h |
leod |
/highres/sprites/firstperson/ |
PNG-optimized version from the HRP update Pack v5.1.302 put into the repository :-) |
|
314 |
4486d 0h |
spiker |
/highres/sprites/firstperson/ |
small tweak |
|
313 |
4486d 1h |
spiker |
/highres/sprites/ |
More pisol adjustmenst + normal fix for scuba |
|
297 |
4504d 6h |
spiker |
/highres/sprites/ |
|
|
296 |
4505d 1h |
spiker |
/highres/sprites/ |
|
|
293 |
4512d 12h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
277 |
4714d 2h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
271 |
4723d 6h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4724d 2h |
spiker |
/highres/ |
Content by Lightsource |
|
246 |
4813d 1h |
nightfright |
/ |
Updated: #2536 (chaingun improvement by empyrock) |
|
239 |
4827d 1h |
nightfright |
/ |
Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock |
|
231 |
4839d 10h |
nightfright |
/ |
Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup |
|
225 |
4841d 2h |
loomsday |
/highres/sprites/ |
fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update |
|
222 |
4843d 0h |
nightfright |
/ |
Fixing messed up #220 commit, part 2 |
|
221 |
4843d 1h |
nightfright |
/highres/sprites/ |
Fixing messed up #220 revision |
|
220 |
4843d 1h |
nightfright |
/ |
Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing) |
|
218 |
4846d 20h |
plagman |
/highres/sprites/ |
New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one. |
|
217 |
4847d 2h |
loomsday |
/highres/sprites/firstperson/ |
#obsolete resources cleanup |
|
216 |
4847d 3h |
loomsday |
/highres/sprites/ |
Muzzleflash added to RPG |
|
215 |
4847d 22h |
loomsday |
/highres/sprites/ |
RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning |
|
214 |
4848d 1h |
loomsday |
/highres/sprites/firstperson/ |
very draft colormatch to make hipals work on yellow and red |
|
205 |
4854d 3h |
loomsday |
/highres/sprites/ |
! DO NOT TOUCH - FOR TESTS ONLY ! |
|
204 |
4855d 20h |
loomsday |
/highres/sprites/ |
Polymer-ready HUD RPG, first iteration |
|
196 |
4869d 19h |
plagman |
/highres/sprites/ |
Revert 2613 (HUD shotgun) to before rev 143. |
|
157 |
5039d 23h |
nightfright |
/ |
Added: #227_d/n/s, 502_d/n/s |
|
155 |
5054d 1h |
loomsday |
/highres/sprites/ |
HUD Devastator have been finally polymerized (supported in EDuke32 build 1699) |
|
143 |
5064d 23h |
nightfright |
/ |
Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764 |
|
66 |
5221d 17h |
h266 |
/highres/ |
new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed |
|
57 |
5264d 9h |
parkar |
/highres/ |
Adding updated freezer textures from Aron Osborn. |
|
47 |
5297d 0h |
h266 |
/highres/ |
70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6) |
|
17 |
5361d 6h |
parkar |
/highres/sprites/firstperson/ |
New freezer textures from ozz. |
|
10 |
5376d 4h |
parkar |
/ |
Merged the last changes from the old HRP svn repository.
Removed the Change log part of the read me as it is probably not going to be possible to keep it up to date anyway (it's already missing a ton of changes I have done). Better to compile such a set of changes from the SVN revisions when releasing an official pack. |
|
1 |
5514d 23h |
plagman |
/ |
Initial revision. Copies everything from Parkar's private SVN server. |
|