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Rev Age Author Path Log message Diff
321 4480d 7h spiker /highres/sprites/ more pistol and hands fixes  
318 4484d 22h leod /highres/sprites/firstperson/ PNG-optimized version from the HRP update Pack v5.1.302 put into the repository :-)  
314 4486d 0h spiker /highres/sprites/firstperson/ small tweak  
313 4486d 1h spiker /highres/sprites/ More pisol adjustmenst + normal fix for scuba  
297 4504d 6h spiker /highres/sprites/  
296 4505d 1h spiker /highres/sprites/  
293 4512d 12h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
277 4714d 2h spiker /highres/sprites/ Decal and muzzle tweaks  
271 4723d 6h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4724d 2h spiker /highres/ Content by Lightsource  
246 4813d 1h nightfright / Updated: #2536 (chaingun improvement by empyrock)  
239 4827d 1h nightfright / Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock  
231 4839d 10h nightfright / Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup  
225 4841d 2h loomsday /highres/sprites/ fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update
 
222 4843d 0h nightfright / Fixing messed up #220 commit, part 2  
221 4843d 1h nightfright /highres/sprites/ Fixing messed up #220 revision  
220 4843d 1h nightfright / Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing)  
218 4846d 20h plagman /highres/sprites/ New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one.
 
217 4847d 2h loomsday /highres/sprites/firstperson/ #obsolete resources cleanup  
216 4847d 3h loomsday /highres/sprites/ Muzzleflash added to RPG  
215 4847d 22h loomsday /highres/sprites/ RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning
 
214 4848d 1h loomsday /highres/sprites/firstperson/ very draft colormatch to make hipals work on yellow and red  
205 4854d 3h loomsday /highres/sprites/ ! DO NOT TOUCH - FOR TESTS ONLY !  
204 4855d 20h loomsday /highres/sprites/ Polymer-ready HUD RPG, first iteration  
196 4869d 19h plagman /highres/sprites/ Revert 2613 (HUD shotgun) to before rev 143.  
157 5039d 23h nightfright / Added: #227_d/n/s, 502_d/n/s  
155 5054d 1h loomsday /highres/sprites/ HUD Devastator have been finally polymerized (supported in EDuke32 build 1699)  
143 5064d 23h nightfright / Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764  
66 5221d 17h h266 /highres/ new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed
 
57 5264d 9h parkar /highres/ Adding updated freezer textures from Aron Osborn.  
47 5297d 0h h266 /highres/ 70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6)  
17 5361d 6h parkar /highres/sprites/firstperson/ New freezer textures from ozz.  
10 5376d 4h parkar / Merged the last changes from the old HRP svn repository.

Removed the Change log part of the read me as it is probably not going to be possible to keep it up to date anyway (it's already missing a ton of changes I have done). Better to compile such a set of changes from the SVN revisions when releasing an official pack.
 
1 5514d 23h plagman / Initial revision. Copies everything from Parkar's private SVN server.