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Rev Age Author Path Log message Diff
322 4481d 14h spiker /highres/sprites/ pistol specular and geometry adjustments  
321 4481d 20h spiker /highres/sprites/ more pistol and hands fixes  
318 4486d 11h leod /highres/sprites/firstperson/ PNG-optimized version from the HRP update Pack v5.1.302 put into the repository :-)  
314 4487d 13h spiker /highres/sprites/firstperson/ small tweak  
313 4487d 14h spiker /highres/sprites/ More pisol adjustmenst + normal fix for scuba  
297 4505d 19h spiker /highres/sprites/  
296 4506d 14h spiker /highres/sprites/  
293 4514d 1h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
277 4715d 16h spiker /highres/sprites/ Decal and muzzle tweaks  
271 4724d 20h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4725d 15h spiker /highres/ Content by Lightsource  
246 4814d 14h nightfright / Updated: #2536 (chaingun improvement by empyrock)  
239 4828d 14h nightfright / Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock  
231 4840d 23h nightfright / Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup  
225 4842d 15h loomsday /highres/sprites/ fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update
 
222 4844d 14h nightfright / Fixing messed up #220 commit, part 2  
221 4844d 14h nightfright /highres/sprites/ Fixing messed up #220 revision  
220 4844d 14h nightfright / Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing)  
218 4848d 9h plagman /highres/sprites/ New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one.
 
217 4848d 16h loomsday /highres/sprites/firstperson/ #obsolete resources cleanup  
216 4848d 16h loomsday /highres/sprites/ Muzzleflash added to RPG  
215 4849d 11h loomsday /highres/sprites/ RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning
 
214 4849d 14h loomsday /highres/sprites/firstperson/ very draft colormatch to make hipals work on yellow and red  
205 4855d 17h loomsday /highres/sprites/ ! DO NOT TOUCH - FOR TESTS ONLY !  
204 4857d 9h loomsday /highres/sprites/ Polymer-ready HUD RPG, first iteration  
196 4871d 8h plagman /highres/sprites/ Revert 2613 (HUD shotgun) to before rev 143.  
157 5041d 12h nightfright / Added: #227_d/n/s, 502_d/n/s  
155 5055d 15h loomsday /highres/sprites/ HUD Devastator have been finally polymerized (supported in EDuke32 build 1699)  
143 5066d 13h nightfright / Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764  
66 5223d 6h h266 /highres/ new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed
 
57 5265d 22h parkar /highres/ Adding updated freezer textures from Aron Osborn.  
47 5298d 14h h266 /highres/ 70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6)  
17 5362d 20h parkar /highres/sprites/firstperson/ New freezer textures from ozz.  
10 5377d 17h parkar / Merged the last changes from the old HRP svn repository.

Removed the Change log part of the read me as it is probably not going to be possible to keep it up to date anyway (it's already missing a ton of changes I have done). Better to compile such a set of changes from the SVN revisions when releasing an official pack.
 
1 5516d 12h plagman / Initial revision. Copies everything from Parkar's private SVN server.