Rev |
Age |
Author |
Path |
Log message |
Diff |
322 |
4481d 14h |
spiker |
/highres/sprites/ |
pistol specular and geometry adjustments |
|
321 |
4481d 20h |
spiker |
/highres/sprites/ |
more pistol and hands fixes |
|
318 |
4486d 11h |
leod |
/highres/sprites/firstperson/ |
PNG-optimized version from the HRP update Pack v5.1.302 put into the repository :-) |
|
314 |
4487d 13h |
spiker |
/highres/sprites/firstperson/ |
small tweak |
|
313 |
4487d 14h |
spiker |
/highres/sprites/ |
More pisol adjustmenst + normal fix for scuba |
|
297 |
4505d 19h |
spiker |
/highres/sprites/ |
|
|
296 |
4506d 14h |
spiker |
/highres/sprites/ |
|
|
293 |
4514d 1h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
277 |
4715d 16h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
271 |
4724d 20h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4725d 15h |
spiker |
/highres/ |
Content by Lightsource |
|
246 |
4814d 14h |
nightfright |
/ |
Updated: #2536 (chaingun improvement by empyrock) |
|
239 |
4828d 14h |
nightfright |
/ |
Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock |
|
231 |
4840d 23h |
nightfright |
/ |
Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup |
|
225 |
4842d 15h |
loomsday |
/highres/sprites/ |
fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update |
|
222 |
4844d 14h |
nightfright |
/ |
Fixing messed up #220 commit, part 2 |
|
221 |
4844d 14h |
nightfright |
/highres/sprites/ |
Fixing messed up #220 revision |
|
220 |
4844d 14h |
nightfright |
/ |
Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing) |
|
218 |
4848d 9h |
plagman |
/highres/sprites/ |
New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one. |
|
217 |
4848d 16h |
loomsday |
/highres/sprites/firstperson/ |
#obsolete resources cleanup |
|
216 |
4848d 16h |
loomsday |
/highres/sprites/ |
Muzzleflash added to RPG |
|
215 |
4849d 11h |
loomsday |
/highres/sprites/ |
RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning |
|
214 |
4849d 14h |
loomsday |
/highres/sprites/firstperson/ |
very draft colormatch to make hipals work on yellow and red |
|
205 |
4855d 17h |
loomsday |
/highres/sprites/ |
! DO NOT TOUCH - FOR TESTS ONLY ! |
|
204 |
4857d 9h |
loomsday |
/highres/sprites/ |
Polymer-ready HUD RPG, first iteration |
|
196 |
4871d 8h |
plagman |
/highres/sprites/ |
Revert 2613 (HUD shotgun) to before rev 143. |
|
157 |
5041d 12h |
nightfright |
/ |
Added: #227_d/n/s, 502_d/n/s |
|
155 |
5055d 15h |
loomsday |
/highres/sprites/ |
HUD Devastator have been finally polymerized (supported in EDuke32 build 1699) |
|
143 |
5066d 13h |
nightfright |
/ |
Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764 |
|
66 |
5223d 6h |
h266 |
/highres/ |
new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed |
|
57 |
5265d 22h |
parkar |
/highres/ |
Adding updated freezer textures from Aron Osborn. |
|
47 |
5298d 14h |
h266 |
/highres/ |
70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6) |
|
17 |
5362d 20h |
parkar |
/highres/sprites/firstperson/ |
New freezer textures from ozz. |
|
10 |
5377d 17h |
parkar |
/ |
Merged the last changes from the old HRP svn repository.
Removed the Change log part of the read me as it is probably not going to be possible to keep it up to date anyway (it's already missing a ton of changes I have done). Better to compile such a set of changes from the SVN revisions when releasing an official pack. |
|
1 |
5516d 12h |
plagman |
/ |
Initial revision. Copies everything from Parkar's private SVN server. |
|