Subversion Repositories duke3d_hrp

Rev

Go to most recent revision | Show changed files | Directory listing | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
329 4464d 5h spiker /highres/sprites/ more tweaks  
323 4469d 5h spiker /highres/sprites/firstperson/ more pistol fixes  
322 4469d 7h spiker /highres/sprites/ pistol specular and geometry adjustments  
321 4469d 13h spiker /highres/sprites/ more pistol and hands fixes  
318 4474d 3h leod /highres/sprites/firstperson/ PNG-optimized version from the HRP update Pack v5.1.302 put into the repository :-)  
314 4475d 6h spiker /highres/sprites/firstperson/ small tweak  
313 4475d 7h spiker /highres/sprites/ More pisol adjustmenst + normal fix for scuba  
297 4493d 11h spiker /highres/sprites/  
296 4494d 7h spiker /highres/sprites/  
293 4501d 18h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
277 4703d 8h spiker /highres/sprites/ Decal and muzzle tweaks  
271 4712d 12h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4713d 8h spiker /highres/ Content by Lightsource  
246 4802d 7h nightfright / Updated: #2536 (chaingun improvement by empyrock)  
239 4816d 7h nightfright / Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock  
231 4828d 16h nightfright / Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup  
225 4830d 8h loomsday /highres/sprites/ fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update
 
222 4832d 6h nightfright / Fixing messed up #220 commit, part 2  
221 4832d 6h nightfright /highres/sprites/ Fixing messed up #220 revision  
220 4832d 7h nightfright / Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing)  
218 4836d 1h plagman /highres/sprites/ New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one.
 
217 4836d 8h loomsday /highres/sprites/firstperson/ #obsolete resources cleanup  
216 4836d 9h loomsday /highres/sprites/ Muzzleflash added to RPG  
215 4837d 3h loomsday /highres/sprites/ RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning
 
214 4837d 7h loomsday /highres/sprites/firstperson/ very draft colormatch to make hipals work on yellow and red  
205 4843d 9h loomsday /highres/sprites/ ! DO NOT TOUCH - FOR TESTS ONLY !  
204 4845d 1h loomsday /highres/sprites/ Polymer-ready HUD RPG, first iteration  
196 4859d 1h plagman /highres/sprites/ Revert 2613 (HUD shotgun) to before rev 143.  
157 5029d 5h nightfright / Added: #227_d/n/s, 502_d/n/s  
155 5043d 7h loomsday /highres/sprites/ HUD Devastator have been finally polymerized (supported in EDuke32 build 1699)  
143 5054d 5h nightfright / Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764  
66 5210d 23h h266 /highres/ new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed
 
57 5253d 14h parkar /highres/ Adding updated freezer textures from Aron Osborn.  
47 5286d 6h h266 /highres/ 70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6)  
17 5350d 12h parkar /highres/sprites/firstperson/ New freezer textures from ozz.  
10 5365d 9h parkar / Merged the last changes from the old HRP svn repository.

Removed the Change log part of the read me as it is probably not going to be possible to keep it up to date anyway (it's already missing a ton of changes I have done). Better to compile such a set of changes from the SVN revisions when releasing an official pack.
 
1 5504d 5h plagman / Initial revision. Copies everything from Parkar's private SVN server.