Rev |
Age |
Author |
Path |
Log message |
Diff |
277 |
4727d 2h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
271 |
4736d 5h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4737d 1h |
spiker |
/highres/ |
Content by Lightsource |
|
246 |
4826d 0h |
nightfright |
/ |
Updated: #2536 (chaingun improvement by empyrock) |
|
239 |
4840d 0h |
nightfright |
/ |
Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock |
|
231 |
4852d 9h |
nightfright |
/ |
Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup |
|
225 |
4854d 1h |
loomsday |
/highres/sprites/ |
fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update |
|
222 |
4856d 0h |
nightfright |
/ |
Fixing messed up #220 commit, part 2 |
|
221 |
4856d 0h |
nightfright |
/highres/sprites/ |
Fixing messed up #220 revision |
|
220 |
4856d 0h |
nightfright |
/ |
Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing) |
|
218 |
4859d 19h |
plagman |
/highres/sprites/ |
New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one. |
|
217 |
4860d 1h |
loomsday |
/highres/sprites/firstperson/ |
#obsolete resources cleanup |
|
216 |
4860d 2h |
loomsday |
/highres/sprites/ |
Muzzleflash added to RPG |
|
215 |
4860d 21h |
loomsday |
/highres/sprites/ |
RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning |
|
214 |
4861d 0h |
loomsday |
/highres/sprites/firstperson/ |
very draft colormatch to make hipals work on yellow and red |
|
205 |
4867d 3h |
loomsday |
/highres/sprites/ |
! DO NOT TOUCH - FOR TESTS ONLY ! |
|
204 |
4868d 19h |
loomsday |
/highres/sprites/ |
Polymer-ready HUD RPG, first iteration |
|
196 |
4882d 18h |
plagman |
/highres/sprites/ |
Revert 2613 (HUD shotgun) to before rev 143. |
|
157 |
5052d 22h |
nightfright |
/ |
Added: #227_d/n/s, 502_d/n/s |
|
155 |
5067d 0h |
loomsday |
/highres/sprites/ |
HUD Devastator have been finally polymerized (supported in EDuke32 build 1699) |
|
143 |
5077d 23h |
nightfright |
/ |
Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764 |
|
66 |
5234d 16h |
h266 |
/highres/ |
new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed |
|
57 |
5277d 8h |
parkar |
/highres/ |
Adding updated freezer textures from Aron Osborn. |
|
47 |
5309d 23h |
h266 |
/highres/ |
70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6) |
|
17 |
5374d 6h |
parkar |
/highres/sprites/firstperson/ |
New freezer textures from ozz. |
|
10 |
5389d 3h |
parkar |
/ |
Merged the last changes from the old HRP svn repository.
Removed the Change log part of the read me as it is probably not going to be possible to keep it up to date anyway (it's already missing a ton of changes I have done). Better to compile such a set of changes from the SVN revisions when releasing an official pack. |
|
1 |
5527d 22h |
plagman |
/ |
Initial revision. Copies everything from Parkar's private SVN server. |
|