Rev |
Age |
Author |
Path |
Log message |
Diff |
297 |
4604d 0h |
spiker |
/highres/sprites/ |
|
|
296 |
4604d 20h |
spiker |
/highres/sprites/ |
|
|
293 |
4612d 6h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
277 |
4813d 21h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
271 |
4823d 1h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4823d 21h |
spiker |
/highres/ |
Content by Lightsource |
|
246 |
4912d 19h |
nightfright |
/ |
Updated: #2536 (chaingun improvement by empyrock) |
|
239 |
4926d 19h |
nightfright |
/ |
Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock |
|
231 |
4939d 4h |
nightfright |
/ |
Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup |
|
225 |
4940d 21h |
loomsday |
/highres/sprites/ |
fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update |
|
222 |
4942d 19h |
nightfright |
/ |
Fixing messed up #220 commit, part 2 |
|
221 |
4942d 19h |
nightfright |
/highres/sprites/ |
Fixing messed up #220 revision |
|
220 |
4942d 20h |
nightfright |
/ |
Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing) |
|
218 |
4946d 14h |
plagman |
/highres/sprites/ |
New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one. |
|
217 |
4946d 21h |
loomsday |
/highres/sprites/firstperson/ |
#obsolete resources cleanup |
|
216 |
4946d 21h |
loomsday |
/highres/sprites/ |
Muzzleflash added to RPG |
|
215 |
4947d 16h |
loomsday |
/highres/sprites/ |
RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning |
|
214 |
4947d 20h |
loomsday |
/highres/sprites/firstperson/ |
very draft colormatch to make hipals work on yellow and red |
|
205 |
4953d 22h |
loomsday |
/highres/sprites/ |
! DO NOT TOUCH - FOR TESTS ONLY ! |
|
204 |
4955d 14h |
loomsday |
/highres/sprites/ |
Polymer-ready HUD RPG, first iteration |
|
196 |
4969d 13h |
plagman |
/highres/sprites/ |
Revert 2613 (HUD shotgun) to before rev 143. |
|
157 |
5139d 17h |
nightfright |
/ |
Added: #227_d/n/s, 502_d/n/s |
|
155 |
5153d 20h |
loomsday |
/highres/sprites/ |
HUD Devastator have been finally polymerized (supported in EDuke32 build 1699) |
|
143 |
5164d 18h |
nightfright |
/ |
Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764 |
|
66 |
5321d 11h |
h266 |
/highres/ |
new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed |
|
57 |
5364d 3h |
parkar |
/highres/ |
Adding updated freezer textures from Aron Osborn. |
|
47 |
5396d 19h |
h266 |
/highres/ |
70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6) |
|
17 |
5461d 1h |
parkar |
/highres/sprites/firstperson/ |
New freezer textures from ozz. |
|
10 |
5475d 22h |
parkar |
/ |
Merged the last changes from the old HRP svn repository.
Removed the Change log part of the read me as it is probably not going to be possible to keep it up to date anyway (it's already missing a ton of changes I have done). Better to compile such a set of changes from the SVN revisions when releasing an official pack. |
|
1 |
5614d 17h |
plagman |
/ |
Initial revision. Copies everything from Parkar's private SVN server. |
|