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Rev Age Author Path Log message Diff
297 4604d 0h spiker /highres/sprites/  
296 4604d 20h spiker /highres/sprites/  
293 4612d 6h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
277 4813d 21h spiker /highres/sprites/ Decal and muzzle tweaks  
271 4823d 1h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4823d 21h spiker /highres/ Content by Lightsource  
246 4912d 19h nightfright / Updated: #2536 (chaingun improvement by empyrock)  
239 4926d 19h nightfright / Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock  
231 4939d 4h nightfright / Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup  
225 4940d 21h loomsday /highres/sprites/ fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update
 
222 4942d 19h nightfright / Fixing messed up #220 commit, part 2  
221 4942d 19h nightfright /highres/sprites/ Fixing messed up #220 revision  
220 4942d 20h nightfright / Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing)  
218 4946d 14h plagman /highres/sprites/ New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one.
 
217 4946d 21h loomsday /highres/sprites/firstperson/ #obsolete resources cleanup  
216 4946d 21h loomsday /highres/sprites/ Muzzleflash added to RPG  
215 4947d 16h loomsday /highres/sprites/ RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning
 
214 4947d 20h loomsday /highres/sprites/firstperson/ very draft colormatch to make hipals work on yellow and red  
205 4953d 22h loomsday /highres/sprites/ ! DO NOT TOUCH - FOR TESTS ONLY !  
204 4955d 14h loomsday /highres/sprites/ Polymer-ready HUD RPG, first iteration  
196 4969d 13h plagman /highres/sprites/ Revert 2613 (HUD shotgun) to before rev 143.  
157 5139d 17h nightfright / Added: #227_d/n/s, 502_d/n/s  
155 5153d 20h loomsday /highres/sprites/ HUD Devastator have been finally polymerized (supported in EDuke32 build 1699)  
143 5164d 18h nightfright / Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764  
66 5321d 11h h266 /highres/ new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed
 
57 5364d 3h parkar /highres/ Adding updated freezer textures from Aron Osborn.  
47 5396d 19h h266 /highres/ 70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6)  
17 5461d 1h parkar /highres/sprites/firstperson/ New freezer textures from ozz.  
10 5475d 22h parkar / Merged the last changes from the old HRP svn repository.

Removed the Change log part of the read me as it is probably not going to be possible to keep it up to date anyway (it's already missing a ton of changes I have done). Better to compile such a set of changes from the SVN revisions when releasing an official pack.
 
1 5614d 17h plagman / Initial revision. Copies everything from Parkar's private SVN server.