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Rev Age Author Path Log message Diff
610 3783d 22h leod / #1227: fix specular definition;
PNGOUT optimizations;
Polymost HRP: use old models #0584, #0976, #1227;
UserMapHacks: CBP7, JFCBP2, Jailbird2, The Railway Station
 
609 3784d 2h loomsday /highres/sprites/ model #584 polymerized  
608 3784d 23h loomsday /highres/sprites/ #976 ventshaft model and texture polymerized  
607 3785d 3h loomsday /highres/sprites/ #1227 nukebarrel model & textures update  
606 3789d 9h leod / Polymost HRP: use old 0621_camera1, 0150 uses Polymer version glowmap, 0795 xscale fix, introduce textures_polymost;
Old 0621_camera1.png copied to 0584_sensor_body.png, 0958_lamp_body.png;
PNGOUT optimizations;
UserMapHacks: ACB Studios, Island Base, Red2, Space Madness, Training Base
 
604 3794d 23h loomsday /highres/sprites/props/ sprite #621 revised  
588 3854d 5h leod / Polymost HRP: keep using old 4583_pipe.md3;
PNGOUT optimizations;
UserMapHacks: Lost City, Lost Temple, Polaris Outpost 1&2, Pain; MHK reviews
 
585 3855d 5h loomsday /highres/sprites/ model #4583 upgraded to fit the walls texture set on Derelict but the specular on the model doesn't work like them textures  
569 3882d 0h leod / prop 1275 renamed/redefined to 1276;
texture 1275 derived from 1276 skin;

detail map paper_crumpled resized;
PNGOUT optimizations;
UserMapHacks: Duke Nukem ex mortum, Hydrofusion Substation, QMC - Puritan, WarDome, The GbaR;
MHK reviews
 
546 3919d 8h leod / Restore Polymer HRP hydrant location for 5.3 release consistency

UserMapHacks : random dukematch levels
 
535 3959d 6h leod / Prepare polymerization of hydrant model by moving it to props_polymost; PNGOUT optimizations; maphack reviews  
533 3959d 15h nightfright /highres/sprites/ Updated hand dryer model (#1051) by Tea Monster  
532 3963d 5h leod /highres/sprites/ 1051_handdryer by Tea Monster  
530 3963d 6h leod /highres/sprites/ 0051_healthbox (cola) by Steveeeie; 1051_handdryer moved to props_polymost  
529 3963d 6h leod /highres/ 0762_mike (microphone) by Mark.;
0051_healthbox moved to pickups_polymost;
2460_firstaidkit.png (hud) renamed to 2640_firstaidkit_polymost.png
 
523 3963d 12h leod /highres/sprites/ PNGOUT optimizations part 12: sprites #3: props

Both new and old PNGs convert to binary identical TGAs
 
482 4092d 4h spiker /highres/ Marked pipebomb, 5099-5104  
480 4096d 8h spiker /highres/sprites/props/ dukeburger update  
478 4099d 3h spiker /highres/sprites/ Dukeburger with new Duke model  
471 4102d 7h leod /highres/sprites/props/ 0407/0411 fansprite_* : resized to 1024*1024; MD3s added  
470 4102d 7h leod /highres/sprites/ Final version or not : saving Spiker's life seems appropriate for the HRP :
tile0407/0411 (fansprite/broke) by Steveeeie (full size); old version moved to props_polymost
 
443 4121d 8h leod /highres/sprites/ 0917_firealarm_n.png : resized to 512*512;
0136_sdoorswitch_* : moved Polymost-only textures
 
442 4121d 8h leod / 0917/0961 : new MD3 + normal maps;
0712 : Polymost keeps old switch;
UserMapHacks : Anarchy City, Duke Underground, Hostel, Overtime, and more
 
433 4131d 3h leod /highres/sprites/ tile0917 (Firealarm) resized to 512*512;
Polymost: use previous Polymer tile0917 (model and diffuse map)
 
432 4131d 3h leod / tile0917 (Firealarm) by Steveeeie (full size); UserMapHacks: Aztec, Damn Dam, Sewer, Sweeney, Twin Creeks, Warzone, and more  
426 4148d 3h loomsday /highres/sprites/ simple normalmap for nukebarrel  
411 4221d 22h leod /highres/sprites/ Tile 0631 by Gambini (user maps only)  
402 4325d 4h leod / version numbers removed from HRP intro screens - these should only be added to the zipped distribution packs (or removed right after any release)

nitpickish renamery of new chair's diffuse map
 
398 4325d 7h loomsday /highres/sprites/props/ angle +90 CW  
397 4325d 12h loomsday /highres/sprites/ chair #556 polymerized  
390 4333d 8h leod / glowmaps renamed for consistent naming style

hydrent -> hydrant
 
380 4345d 23h leod /highres/ Polymer-only diffuse maps renamed with "_d" for clarity  
348 4411d 23h spiker /