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Rev Age Author Path Log message Diff
146 5069d 22h loomsday /highres/ specular map for #70
flipped Y-axis in #297 normalmap + deflines tweak
temporary normal+spec for #380
temporary normal+spec for #381
normal + spec for #1097 (JPGs deleted)
#4302 has been polymerized
 
145 5069d 23h nightfright / Modified: #742_n/s; Re-added textures removed in build #144  
144 5071d 1h nightfright / Added: #276_n/s; 4112_s; Modified: #4112_d/n; Removed: Outdated/unused textures (#151, 181, 191, 293, 297, 312, 362, 414, 448, 449, 457, 458, 748, 781, 783, 823, 884, 1169, 1215-1217, 3397, 4112, 4130-4133)  
143 5071d 21h nightfright / Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764  
142 5073d 5h nightfright / Added: #211_n/s, 3397_d/n/s; Modified: #211; Deleted: #707_1/2/7/8, 708_1/2/7/8  
141 5079d 22h loomsday /highres/ glow map for #457, #458 is now polymer ready.  
140 5080d 23h nightfright / Added: #218_n/s; Modified: #218, 276_2, 724, 823_s  
139 5083d 22h loomsday /highres/ Tile #457 is now polymerized, draft specmaps added to Trooper: now the trooper's body is much less shiny than his gear  
138 5090d 23h nightfright / Modified: #1046, 1204 (d/n/s)  
136 5097d 23h nightfright / Modified: #360, 361, 363  
133 5103d 21h nightfright / Added: #1820 (pal 17 skin); Modified: #783_s  
132 5104d 23h nightfright / Modified: #181_s, 783_s  
130 5105d 21h nightfright /highres/ Added: #342/342_s; Modified: #181_s, 342/343_n, 783_n/s, 814_n  
129 5106d 22h nightfright / Modified: #276 (pal0/2/23), 305, 362, 378, 823, 1215-1217  
126 5117d 6h nightfright / Added: glowmaps for #387-389, 389_24; Removed: 551_1 (does not work)  
125 5117d 21h nightfright / Added: #276 (pal23), 401 (pal1/2), 551 (pal1), 707/708 (pal1), 4419; Modified: E4L7.mhk  
124 5118d 23h nightfright /highres/ Added: #225 (pal21), 297 (pal21), 590; Modified: #360, 707 (pal0/2/7/8), 708 (pal0/2/7/8)  
122 5119d 20h nightfright / Missing contents since 04-2010 (Part 2)  
120 5119d 22h loomsday /highres/ Tiles #0181 and #0783 by Ozz  
118 5124d 1h loomsday /highres/ Screen tiles by Ooz: 293,363 (needs specmap and normal), 4130, 4131, 4132, 4133
Misc tiles by Ooz: #414 (checker floor tile), #749 (wooden floor), #884 (wooden crate), #1215, 1217 (Cola wending machine)
Screen tile by Spiker: #297 (heightmap conflicts with normal map)
 
114 5151d 3h loomsday /highres/ Tile #0449 is now polymerized  
113 5152d 3h loomsday /highres/  
110 5159d 22h devastator /highres/textures/ texture files for 454  
109 5159d 23h loomsday /highres/ Tile #448 is now polymer-ready, also created a non-polymer diffuse "0448.png" but how the hell does it work?  
107 5161d 2h piterplus /highres/textures/ Normals+specular for 1137, 1138  
105 5163d 0h loomsday /highres/ normal + spec maps created for Ooz's #724 diffuse  
100 5171d 1h loomsday /highres/ pal 22 for tile #0156, which can be seen on e1l3  
93 5183d 0h piterplus /highres/ Normal map for 0893-0895.  
84 5192d 5h loomsday /highres/ normals and speculars for Tiles #0346, 0743 posted by Ozz @ duke4.net forum  
83 5192d 9h loomsday /highres/ oops, my bad (just forgot to mark them to be added to svn and since the log showed no errors at my end I was thinking that everything is ok)  
82 5192d 22h nightfright / Updated/added: #1109 (n/s), 1124 (n/s) by gt1750  
79 5197d 0h loomsday /highres/textures/ update for tiles #764, 823 diffuse textures' by Ozz @ duke4.net forums
also recreated normal and specular for #823
 
78 5199d 23h loomsday /highres/ Tile #455 is now polymer-ready, but hell.. it's used only in e2l11 and only a part of it, this is depressing  
73 5202d 21h loomsday /highres/ Tile #450 is now polymer-ready  
72 5204d 22h loomsday /highres/ Tile #447 is now polymer-ready, though it might look a bit poorer comparing to HRP version, but hell, I just have too much unfinished stuff to care about details invention  
71 5207d 0h loomsday /highres/ Tiles: 750, 1140, 1170, 1185, 1205, 3407,4275, 5116, 5117 were draftly polymerized  
69 5211d 0h loomsday /highres/textures/ #796, 819, 857, 858 draftly polymerized
#545 parallax params added to definition
 
68 5211d 20h loomsday /highres/ #1103 and 4301 created by Devastator (yes, the same Devastator who created some famous maps with rating >90 :D). glossmaps and definitions by me. And yes, polymer ready.  
67 5218d 17h h266 /highres/textures/ #251-252 alt-pals now Polymer-ready  
63 5232d 22h loomsday /highres/ wall tiles #251-253 are now polymer ready except for their paletted versions [dunno if we should wait for proper palmap support]

tile #328 is now hi-res and polymer ready [something from the ep2 to-do list NightFright remined me to look into]