Subversion Repositories duke3d_hrp

Rev

Go to most recent revision | Show changed files | Directory listing | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
237 4836d 3h devastator /highres/ 349 and 454 diffuse update  
234 4842d 2h devastator /highres/ 333-334 Tentacles embracing  
233 4842d 6h devastator /highres/ Remade 344 for future tentacle embracing.  
229 4845d 20h nightfright / Re-added (after rename): 249_d, 250_d/s, 746_n/s  
228 4845d 20h nightfright /highres/textures/ Deleted for renaming: 249_D, 250_D/S, 746_N/S  
227 4845d 20h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
226 4845d 21h devastator /highres/ 1140 embracing set for japanese paper-walls  
219 4848d 5h devastator /highres/ Embracing tentacles textures and gloss map for 0195  
213 4852d 22h devastator /highres/textures/ updates for normal maps  
212 4855d 21h devastator /highres/ 3381 + specular map for 1169 + some fixes with parallax scale in tentacles  
211 4855d 23h devastator /highres/textures/ heightmap update to fit others from set.  
210 4857d 11h devastator /highres/textures/ 249 and 250 polymer, wtf? have uploaded them yesterday  
209 4857d 11h devastator /highres/textures/ renaming 1140  
208 4857d 11h devastator /highres/ def and tex 5109 (brown alien tentacles)  
206 4857d 20h devastator /highres/ A complete 1140, and complete 246 249 250  
203 4862d 21h devastator /highres/ Texture 0246 polymer  
202 4863d 4h devastator /highres/ 1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam.
 
201 4867d 20h devastator /highres/ 1140 better version, also will go as base for overlapping in some other textures  
197 4873d 22h loomsday /highres/ Tile #4117 plymerized  
194 4875d 20h loomsday /highres/  
191 4882d 23h loomsday /highres/ #413 is now polymerized  
190 4891d 21h loomsday /highres/ #0877 is now polymer ready  
188 4897d 4h devastator /highres/ fixed heightmap and gloss level for 717  
186 4897d 5h devastator /highres/textures/ 717 polymer version  
183 4907d 18h loomsday /highres/ #4300 has been polymerized, can be seen at the beginning of E4L1  
182 4908d 18h loomsday /highres/  
180 4913d 19h loomsday /highres/textures/ revised  
179 4913d 20h loomsday /highres/ #372 revised, #368 polymerized  
178 4914d 19h loomsday /highres/ #462-#464 tileset polymerized  
176 4932d 19h loomsday /highres/ Tile #392 have been polymerized, pal 17 commented (needs some investigation)  
175 4933d 0h loomsday /highres/  
174 4951d 20h nightfright / Fixed: #345_s (tga -> png)  
171 4963d 6h devastator /highres/textures/ 3d texture 0345  
169 4963d 6h devastator /highres/textures/ 0347 textures only  
168 4963d 19h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
167 4963d 22h loomsday /highres/ looks like Areal 51 is the most polymerized map ever  
166 4964d 18h loomsday /highres/ #460 polymerized by Devastator  
165 4964d 20h loomsday /highres/ this tileset can be seen in many places in E4L11 Area 51  
164 4965d 15h loomsday /highres/ Just saw a screeny of e3l6 on them forums and noticed lack of good ol' polymer textuers there  
162 5016d 5h nightfright / Added: #699 (d/n/s)