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Rev Age Author Path Log message Diff
257 4798d 6h parkar / Added installer source.  
237 4833d 12h devastator /highres/ 349 and 454 diffuse update  
234 4839d 11h devastator /highres/ 333-334 Tentacles embracing  
233 4839d 15h devastator /highres/ Remade 344 for future tentacle embracing.  
229 4843d 5h nightfright / Re-added (after rename): 249_d, 250_d/s, 746_n/s  
228 4843d 5h nightfright /highres/textures/ Deleted for renaming: 249_D, 250_D/S, 746_N/S  
227 4843d 5h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
226 4843d 6h devastator /highres/ 1140 embracing set for japanese paper-walls  
219 4845d 14h devastator /highres/ Embracing tentacles textures and gloss map for 0195  
213 4850d 7h devastator /highres/textures/ updates for normal maps  
212 4853d 5h devastator /highres/ 3381 + specular map for 1169 + some fixes with parallax scale in tentacles  
211 4853d 8h devastator /highres/textures/ heightmap update to fit others from set.  
210 4854d 20h devastator /highres/textures/ 249 and 250 polymer, wtf? have uploaded them yesterday  
209 4854d 20h devastator /highres/textures/ renaming 1140  
208 4854d 20h devastator /highres/ def and tex 5109 (brown alien tentacles)  
206 4855d 5h devastator /highres/ A complete 1140, and complete 246 249 250  
203 4860d 6h devastator /highres/ Texture 0246 polymer  
202 4860d 12h devastator /highres/ 1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam.
 
201 4865d 5h devastator /highres/ 1140 better version, also will go as base for overlapping in some other textures  
197 4871d 6h loomsday /highres/ Tile #4117 plymerized  
194 4873d 4h loomsday /highres/  
191 4880d 7h loomsday /highres/ #413 is now polymerized  
190 4889d 5h loomsday /highres/ #0877 is now polymer ready  
188 4894d 13h devastator /highres/ fixed heightmap and gloss level for 717  
186 4894d 14h devastator /highres/textures/ 717 polymer version  
183 4905d 2h loomsday /highres/ #4300 has been polymerized, can be seen at the beginning of E4L1  
182 4906d 3h loomsday /highres/  
180 4911d 4h loomsday /highres/textures/ revised  
179 4911d 5h loomsday /highres/ #372 revised, #368 polymerized  
178 4912d 4h loomsday /highres/ #462-#464 tileset polymerized  
176 4930d 4h loomsday /highres/ Tile #392 have been polymerized, pal 17 commented (needs some investigation)  
175 4930d 8h loomsday /highres/  
174 4949d 5h nightfright / Fixed: #345_s (tga -> png)  
171 4960d 15h devastator /highres/textures/ 3d texture 0345  
169 4960d 15h devastator /highres/textures/ 0347 textures only  
168 4961d 3h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
167 4961d 7h loomsday /highres/ looks like Areal 51 is the most polymerized map ever  
166 4962d 3h loomsday /highres/ #460 polymerized by Devastator  
165 4962d 4h loomsday /highres/ this tileset can be seen in many places in E4L11 Area 51  
164 4962d 23h loomsday /highres/ Just saw a screeny of e3l6 on them forums and noticed lack of good ol' polymer textuers there