Rev |
Age |
Author |
Path |
Log message |
Diff |
288 |
4527d 22h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4557d 10h |
spiker |
/highres/ |
|
|
286 |
4562d 21h |
spiker |
/highres/ |
4154 |
|
285 |
4589d 9h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4645d 22h |
spiker |
/highres/ |
|
|
281 |
4648d 21h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4655d 22h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4704d 9h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4712d 13h |
spiker |
/highres/ |
|
|
274 |
4721d 11h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4721d 12h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4721d 16h |
spiker |
/highres/textures/ |
|
|
271 |
4721d 16h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4722d 12h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4724d 13h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4725d 12h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4736d 11h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4740d 1h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4758d 20h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4764d 17h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4785d 11h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4788d 22h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4794d 12h |
parkar |
/ |
Added installer source. |
|
237 |
4829d 17h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4835d 16h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4835d 20h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|
229 |
4839d 10h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|
228 |
4839d 10h |
nightfright |
/highres/textures/ |
Deleted for renaming: 249_D, 250_D/S, 746_N/S |
|
227 |
4839d 10h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch) |
|
226 |
4839d 11h |
devastator |
/highres/ |
1140 embracing set for japanese paper-walls |
|
219 |
4841d 19h |
devastator |
/highres/ |
Embracing tentacles textures and gloss map for 0195 |
|
213 |
4846d 12h |
devastator |
/highres/textures/ |
updates for normal maps |
|
212 |
4849d 11h |
devastator |
/highres/ |
3381 + specular map for 1169 + some fixes with parallax scale in tentacles |
|
211 |
4849d 13h |
devastator |
/highres/textures/ |
heightmap update to fit others from set. |
|
210 |
4851d 1h |
devastator |
/highres/textures/ |
249 and 250 polymer, wtf? have uploaded them yesterday |
|
209 |
4851d 1h |
devastator |
/highres/textures/ |
renaming 1140 |
|
208 |
4851d 1h |
devastator |
/highres/ |
def and tex 5109 (brown alien tentacles) |
|
206 |
4851d 10h |
devastator |
/highres/ |
A complete 1140, and complete 246 249 250 |
|
203 |
4856d 11h |
devastator |
/highres/ |
Texture 0246 polymer |
|
202 |
4856d 18h |
devastator |
/highres/ |
1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam. |
|