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Rev Age Author Path Log message Diff
288 4628d 11h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4657d 23h spiker /highres/  
286 4663d 11h spiker /highres/ 4154  
285 4689d 22h nightfright / Reverted to previous versions: 341-343  
283 4746d 11h spiker /highres/  
281 4749d 11h nightfright / Modified: #341, 343  
280 4756d 11h nightfright / Modified: #342, 343, 821, 916, 917  
278 4804d 22h loomsday /highres/ #369 polymerized + #797 recreated  
276 4813d 2h spiker /highres/  
274 4822d 0h loomsday /highres/ polyTile #367  
273 4822d 1h spiker /highres/ 885 polymerized  
272 4822d 5h spiker /highres/textures/  
271 4822d 5h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4823d 1h spiker /highres/ Content by Lightsource  
269 4825d 3h loomsday /highres/ polymerTile #318  
268 4826d 1h loomsday /highres/ polymer-ed tile #317  
266 4837d 0h loomsday /highres/ #371 polymerized, #152 glow added  
265 4840d 14h spiker /highres/ Fixes some broken normal maps  
264 4859d 9h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4865d 6h nightfright / Updated: #821, 1189, 2493  
261 4886d 0h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4889d 11h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
257 4895d 1h parkar / Added installer source.  
237 4930d 6h devastator /highres/ 349 and 454 diffuse update  
234 4936d 5h devastator /highres/ 333-334 Tentacles embracing  
233 4936d 9h devastator /highres/ Remade 344 for future tentacle embracing.  
229 4939d 23h nightfright / Re-added (after rename): 249_d, 250_d/s, 746_n/s  
228 4939d 23h nightfright /highres/textures/ Deleted for renaming: 249_D, 250_D/S, 746_N/S  
227 4940d 0h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
226 4940d 0h devastator /highres/ 1140 embracing set for japanese paper-walls  
219 4942d 8h devastator /highres/ Embracing tentacles textures and gloss map for 0195  
213 4947d 1h devastator /highres/textures/ updates for normal maps  
212 4950d 0h devastator /highres/ 3381 + specular map for 1169 + some fixes with parallax scale in tentacles  
211 4950d 2h devastator /highres/textures/ heightmap update to fit others from set.  
210 4951d 14h devastator /highres/textures/ 249 and 250 polymer, wtf? have uploaded them yesterday  
209 4951d 14h devastator /highres/textures/ renaming 1140  
208 4951d 15h devastator /highres/ def and tex 5109 (brown alien tentacles)  
206 4951d 23h devastator /highres/ A complete 1140, and complete 246 249 250  
203 4957d 1h devastator /highres/ Texture 0246 polymer  
202 4957d 7h devastator /highres/ 1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam.