Rev |
Age |
Author |
Path |
Log message |
Diff |
288 |
4628d 11h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4657d 23h |
spiker |
/highres/ |
|
|
286 |
4663d 11h |
spiker |
/highres/ |
4154 |
|
285 |
4689d 22h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4746d 11h |
spiker |
/highres/ |
|
|
281 |
4749d 11h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4756d 11h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4804d 22h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4813d 2h |
spiker |
/highres/ |
|
|
274 |
4822d 0h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4822d 1h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4822d 5h |
spiker |
/highres/textures/ |
|
|
271 |
4822d 5h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4823d 1h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4825d 3h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4826d 1h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4837d 0h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4840d 14h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4859d 9h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4865d 6h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4886d 0h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4889d 11h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4895d 1h |
parkar |
/ |
Added installer source. |
|
237 |
4930d 6h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4936d 5h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4936d 9h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|
229 |
4939d 23h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|
228 |
4939d 23h |
nightfright |
/highres/textures/ |
Deleted for renaming: 249_D, 250_D/S, 746_N/S |
|
227 |
4940d 0h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch) |
|
226 |
4940d 0h |
devastator |
/highres/ |
1140 embracing set for japanese paper-walls |
|
219 |
4942d 8h |
devastator |
/highres/ |
Embracing tentacles textures and gloss map for 0195 |
|
213 |
4947d 1h |
devastator |
/highres/textures/ |
updates for normal maps |
|
212 |
4950d 0h |
devastator |
/highres/ |
3381 + specular map for 1169 + some fixes with parallax scale in tentacles |
|
211 |
4950d 2h |
devastator |
/highres/textures/ |
heightmap update to fit others from set. |
|
210 |
4951d 14h |
devastator |
/highres/textures/ |
249 and 250 polymer, wtf? have uploaded them yesterday |
|
209 |
4951d 14h |
devastator |
/highres/textures/ |
renaming 1140 |
|
208 |
4951d 15h |
devastator |
/highres/ |
def and tex 5109 (brown alien tentacles) |
|
206 |
4951d 23h |
devastator |
/highres/ |
A complete 1140, and complete 246 249 250 |
|
203 |
4957d 1h |
devastator |
/highres/ |
Texture 0246 polymer |
|
202 |
4957d 7h |
devastator |
/highres/ |
1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam. |
|