Rev |
Age |
Author |
Path |
Log message |
Diff |
292 |
4521d 17h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4536d 22h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4566d 10h |
spiker |
/highres/ |
|
|
286 |
4571d 22h |
spiker |
/highres/ |
4154 |
|
285 |
4598d 9h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4654d 22h |
spiker |
/highres/ |
|
|
281 |
4657d 22h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4664d 22h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4713d 9h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4721d 13h |
spiker |
/highres/ |
|
|
274 |
4730d 11h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4730d 12h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4730d 16h |
spiker |
/highres/textures/ |
|
|
271 |
4730d 16h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4731d 12h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4733d 14h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4734d 12h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4745d 11h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4749d 1h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4767d 21h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4773d 17h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4794d 11h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4797d 23h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4803d 12h |
parkar |
/ |
Added installer source. |
|
237 |
4838d 17h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4844d 16h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4844d 21h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|
229 |
4848d 11h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|
228 |
4848d 11h |
nightfright |
/highres/textures/ |
Deleted for renaming: 249_D, 250_D/S, 746_N/S |
|
227 |
4848d 11h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch) |
|
226 |
4848d 12h |
devastator |
/highres/ |
1140 embracing set for japanese paper-walls |
|
219 |
4850d 19h |
devastator |
/highres/ |
Embracing tentacles textures and gloss map for 0195 |
|
213 |
4855d 12h |
devastator |
/highres/textures/ |
updates for normal maps |
|
212 |
4858d 11h |
devastator |
/highres/ |
3381 + specular map for 1169 + some fixes with parallax scale in tentacles |
|
211 |
4858d 13h |
devastator |
/highres/textures/ |
heightmap update to fit others from set. |
|
210 |
4860d 1h |
devastator |
/highres/textures/ |
249 and 250 polymer, wtf? have uploaded them yesterday |
|
209 |
4860d 2h |
devastator |
/highres/textures/ |
renaming 1140 |
|
208 |
4860d 2h |
devastator |
/highres/ |
def and tex 5109 (brown alien tentacles) |
|
206 |
4860d 10h |
devastator |
/highres/ |
A complete 1140, and complete 246 249 250 |
|
203 |
4865d 12h |
devastator |
/highres/ |
Texture 0246 polymer |
|