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Rev Age Author Path Log message Diff
295 4518d 21h spiker /highres/ 281  
294 4519d 13h spiker /highres/ Added 4266  
292 4521d 20h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4537d 1h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4566d 13h spiker /highres/  
286 4572d 1h spiker /highres/ 4154  
285 4598d 12h nightfright / Reverted to previous versions: 341-343  
283 4655d 1h spiker /highres/  
281 4658d 1h nightfright / Modified: #341, 343  
280 4665d 1h nightfright / Modified: #342, 343, 821, 916, 917  
278 4713d 12h loomsday /highres/ #369 polymerized + #797 recreated  
276 4721d 16h spiker /highres/  
274 4730d 14h loomsday /highres/ polyTile #367  
273 4730d 15h spiker /highres/ 885 polymerized  
272 4730d 19h spiker /highres/textures/  
271 4730d 19h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4731d 15h spiker /highres/ Content by Lightsource  
269 4733d 17h loomsday /highres/ polymerTile #318  
268 4734d 15h loomsday /highres/ polymer-ed tile #317  
266 4745d 14h loomsday /highres/ #371 polymerized, #152 glow added  
265 4749d 4h spiker /highres/ Fixes some broken normal maps  
264 4768d 0h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4773d 20h nightfright / Updated: #821, 1189, 2493  
261 4794d 14h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4798d 2h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
257 4803d 15h parkar / Added installer source.  
237 4838d 20h devastator /highres/ 349 and 454 diffuse update  
234 4844d 19h devastator /highres/ 333-334 Tentacles embracing  
233 4845d 0h devastator /highres/ Remade 344 for future tentacle embracing.  
229 4848d 14h nightfright / Re-added (after rename): 249_d, 250_d/s, 746_n/s  
228 4848d 14h nightfright /highres/textures/ Deleted for renaming: 249_D, 250_D/S, 746_N/S  
227 4848d 14h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
226 4848d 15h devastator /highres/ 1140 embracing set for japanese paper-walls  
219 4850d 22h devastator /highres/ Embracing tentacles textures and gloss map for 0195  
213 4855d 15h devastator /highres/textures/ updates for normal maps  
212 4858d 14h devastator /highres/ 3381 + specular map for 1169 + some fixes with parallax scale in tentacles  
211 4858d 16h devastator /highres/textures/ heightmap update to fit others from set.  
210 4860d 4h devastator /highres/textures/ 249 and 250 polymer, wtf? have uploaded them yesterday  
209 4860d 5h devastator /highres/textures/ renaming 1140  
208 4860d 5h devastator /highres/ def and tex 5109 (brown alien tentacles)