Rev |
Age |
Author |
Path |
Log message |
Diff |
303 |
4499d 17h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4500d 2h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4500d 2h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4500d 2h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4501d 5h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4519d 3h |
spiker |
/highres/ |
281 |
|
294 |
4519d 20h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4522d 2h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4537d 7h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4566d 20h |
spiker |
/highres/ |
|
|
286 |
4572d 7h |
spiker |
/highres/ |
4154 |
|
285 |
4598d 19h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4655d 7h |
spiker |
/highres/ |
|
|
281 |
4658d 7h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4665d 8h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4713d 19h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4721d 23h |
spiker |
/highres/ |
|
|
274 |
4730d 20h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4730d 22h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4731d 2h |
spiker |
/highres/textures/ |
|
|
271 |
4731d 2h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4731d 22h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4733d 23h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4734d 22h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4745d 20h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4749d 10h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4768d 6h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4774d 2h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4794d 21h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4798d 8h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4803d 21h |
parkar |
/ |
Added installer source. |
|
237 |
4839d 3h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4845d 2h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4845d 6h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|
229 |
4848d 20h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|
228 |
4848d 20h |
nightfright |
/highres/textures/ |
Deleted for renaming: 249_D, 250_D/S, 746_N/S |
|
227 |
4848d 20h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch) |
|
226 |
4848d 21h |
devastator |
/highres/ |
1140 embracing set for japanese paper-walls |
|
219 |
4851d 5h |
devastator |
/highres/ |
Embracing tentacles textures and gloss map for 0195 |
|
213 |
4855d 22h |
devastator |
/highres/textures/ |
updates for normal maps |
|