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Rev Age Author Path Log message Diff
303 4499d 17h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4500d 2h leod /highres/textures/ fix case of 1151 #2  
301 4500d 2h leod /highres/textures/ fix case of 1151 #1  
300 4500d 2h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
298 4501d 5h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4519d 3h spiker /highres/ 281  
294 4519d 20h spiker /highres/ Added 4266  
292 4522d 2h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4537d 7h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4566d 20h spiker /highres/  
286 4572d 7h spiker /highres/ 4154  
285 4598d 19h nightfright / Reverted to previous versions: 341-343  
283 4655d 7h spiker /highres/  
281 4658d 7h nightfright / Modified: #341, 343  
280 4665d 8h nightfright / Modified: #342, 343, 821, 916, 917  
278 4713d 19h loomsday /highres/ #369 polymerized + #797 recreated  
276 4721d 23h spiker /highres/  
274 4730d 20h loomsday /highres/ polyTile #367  
273 4730d 22h spiker /highres/ 885 polymerized  
272 4731d 2h spiker /highres/textures/  
271 4731d 2h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4731d 22h spiker /highres/ Content by Lightsource  
269 4733d 23h loomsday /highres/ polymerTile #318  
268 4734d 22h loomsday /highres/ polymer-ed tile #317  
266 4745d 20h loomsday /highres/ #371 polymerized, #152 glow added  
265 4749d 10h spiker /highres/ Fixes some broken normal maps  
264 4768d 6h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4774d 2h nightfright / Updated: #821, 1189, 2493  
261 4794d 21h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4798d 8h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
257 4803d 21h parkar / Added installer source.  
237 4839d 3h devastator /highres/ 349 and 454 diffuse update  
234 4845d 2h devastator /highres/ 333-334 Tentacles embracing  
233 4845d 6h devastator /highres/ Remade 344 for future tentacle embracing.  
229 4848d 20h nightfright / Re-added (after rename): 249_d, 250_d/s, 746_n/s  
228 4848d 20h nightfright /highres/textures/ Deleted for renaming: 249_D, 250_D/S, 746_N/S  
227 4848d 20h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
226 4848d 21h devastator /highres/ 1140 embracing set for japanese paper-walls  
219 4851d 5h devastator /highres/ Embracing tentacles textures and gloss map for 0195  
213 4855d 22h devastator /highres/textures/ updates for normal maps