Rev |
Age |
Author |
Path |
Log message |
Diff |
304 |
4494d 20h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4494d 21h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4495d 6h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4495d 6h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4495d 7h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4496d 9h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4514d 8h |
spiker |
/highres/ |
281 |
|
294 |
4515d 0h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4517d 7h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4532d 12h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4562d 0h |
spiker |
/highres/ |
|
|
286 |
4567d 11h |
spiker |
/highres/ |
4154 |
|
285 |
4593d 23h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4650d 12h |
spiker |
/highres/ |
|
|
281 |
4653d 11h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4660d 12h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4708d 23h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4717d 3h |
spiker |
/highres/ |
|
|
274 |
4726d 0h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4726d 2h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4726d 6h |
spiker |
/highres/textures/ |
|
|
271 |
4726d 6h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4727d 2h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4729d 3h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4730d 2h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4741d 1h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4744d 15h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4763d 10h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4769d 7h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4790d 1h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4793d 12h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4799d 2h |
parkar |
/ |
Added installer source. |
|
237 |
4834d 7h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4840d 6h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4840d 10h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|
229 |
4844d 0h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|
228 |
4844d 0h |
nightfright |
/highres/textures/ |
Deleted for renaming: 249_D, 250_D/S, 746_N/S |
|
227 |
4844d 0h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch) |
|
226 |
4844d 1h |
devastator |
/highres/ |
1140 embracing set for japanese paper-walls |
|
219 |
4846d 9h |
devastator |
/highres/ |
Embracing tentacles textures and gloss map for 0195 |
|