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Rev Age Author Path Log message Diff
306 4493d 21h leod /highres/ JPG->PNG conversions reverted  
305 4494d 9h leod /highres/ JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
 
304 4494d 10h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
303 4494d 10h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4494d 20h leod /highres/textures/ fix case of 1151 #2  
301 4494d 20h leod /highres/textures/ fix case of 1151 #1  
300 4494d 20h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
298 4495d 23h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4513d 21h spiker /highres/ 281  
294 4514d 13h spiker /highres/ Added 4266  
292 4516d 20h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4532d 1h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4561d 14h spiker /highres/  
286 4567d 1h spiker /highres/ 4154  
285 4593d 12h nightfright / Reverted to previous versions: 341-343  
283 4650d 1h spiker /highres/  
281 4653d 1h nightfright / Modified: #341, 343  
280 4660d 1h nightfright / Modified: #342, 343, 821, 916, 917  
278 4708d 12h loomsday /highres/ #369 polymerized + #797 recreated  
276 4716d 16h spiker /highres/  
274 4725d 14h loomsday /highres/ polyTile #367  
273 4725d 15h spiker /highres/ 885 polymerized  
272 4725d 19h spiker /highres/textures/  
271 4725d 19h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4726d 15h spiker /highres/ Content by Lightsource  
269 4728d 17h loomsday /highres/ polymerTile #318  
268 4729d 16h loomsday /highres/ polymer-ed tile #317  
266 4740d 14h loomsday /highres/ #371 polymerized, #152 glow added  
265 4744d 4h spiker /highres/ Fixes some broken normal maps  
264 4763d 0h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4768d 20h nightfright / Updated: #821, 1189, 2493  
261 4789d 15h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4793d 2h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
257 4798d 15h parkar / Added installer source.  
237 4833d 20h devastator /highres/ 349 and 454 diffuse update  
234 4839d 20h devastator /highres/ 333-334 Tentacles embracing  
233 4840d 0h devastator /highres/ Remade 344 for future tentacle embracing.  
229 4843d 14h nightfright / Re-added (after rename): 249_d, 250_d/s, 746_n/s  
228 4843d 14h nightfright /highres/textures/ Deleted for renaming: 249_D, 250_D/S, 746_N/S  
227 4843d 14h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)