Rev |
Age |
Author |
Path |
Log message |
Diff |
308 |
4480d 20h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
306 |
4481d 8h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4481d 20h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4481d 21h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4481d 21h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4482d 6h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4482d 7h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4482d 7h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4483d 10h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4501d 8h |
spiker |
/highres/ |
281 |
|
294 |
4502d 0h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4504d 7h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4519d 12h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4549d 0h |
spiker |
/highres/ |
|
|
286 |
4554d 12h |
spiker |
/highres/ |
4154 |
|
285 |
4580d 23h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4637d 12h |
spiker |
/highres/ |
|
|
281 |
4640d 12h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4647d 12h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4695d 23h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4704d 3h |
spiker |
/highres/ |
|
|
274 |
4713d 1h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4713d 2h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4713d 6h |
spiker |
/highres/textures/ |
|
|
271 |
4713d 6h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4714d 2h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4716d 4h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4717d 2h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4728d 1h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4731d 15h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4750d 11h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4756d 7h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4777d 1h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4780d 13h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4786d 2h |
parkar |
/ |
Added installer source. |
|
237 |
4821d 7h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4827d 6h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4827d 10h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|
229 |
4831d 1h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|
228 |
4831d 1h |
nightfright |
/highres/textures/ |
Deleted for renaming: 249_D, 250_D/S, 746_N/S |
|