Rev |
Age |
Author |
Path |
Log message |
Diff |
308 |
4583d 14h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
306 |
4584d 1h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4584d 13h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4584d 14h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4584d 15h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4585d 0h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4585d 0h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4585d 1h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4586d 3h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4604d 2h |
spiker |
/highres/ |
281 |
|
294 |
4604d 18h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4607d 1h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4622d 6h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4651d 18h |
spiker |
/highres/ |
|
|
286 |
4657d 5h |
spiker |
/highres/ |
4154 |
|
285 |
4683d 17h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4740d 6h |
spiker |
/highres/ |
|
|
281 |
4743d 5h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4750d 6h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4798d 17h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4806d 21h |
spiker |
/highres/ |
|
|
274 |
4815d 19h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4815d 20h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4816d 0h |
spiker |
/highres/textures/ |
|
|
271 |
4816d 0h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4816d 20h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4818d 21h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4819d 20h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4830d 19h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4834d 9h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4853d 4h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4859d 1h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4879d 19h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4883d 6h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4888d 20h |
parkar |
/ |
Added installer source. |
|
237 |
4924d 1h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4930d 0h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4930d 4h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|
229 |
4933d 18h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|
228 |
4933d 18h |
nightfright |
/highres/textures/ |
Deleted for renaming: 249_D, 250_D/S, 746_N/S |
|