Rev |
Age |
Author |
Path |
Log message |
Diff |
308 |
4583d 7h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
306 |
4583d 18h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4584d 6h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4584d 8h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4584d 8h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4584d 17h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4584d 17h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4584d 18h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4585d 20h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4603d 19h |
spiker |
/highres/ |
281 |
|
294 |
4604d 11h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4606d 18h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4621d 23h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4651d 11h |
spiker |
/highres/ |
|
|
286 |
4656d 23h |
spiker |
/highres/ |
4154 |
|
285 |
4683d 10h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4739d 23h |
spiker |
/highres/ |
|
|
281 |
4742d 23h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4749d 23h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4798d 10h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4806d 14h |
spiker |
/highres/ |
|
|
274 |
4815d 12h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4815d 13h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4815d 17h |
spiker |
/highres/textures/ |
|
|
271 |
4815d 17h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4816d 13h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4818d 15h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4819d 13h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4830d 12h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4834d 2h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4852d 21h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4858d 18h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4879d 12h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4882d 23h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4888d 13h |
parkar |
/ |
Added installer source. |
|
237 |
4923d 18h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4929d 17h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4929d 21h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|
229 |
4933d 11h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|
228 |
4933d 11h |
nightfright |
/highres/textures/ |
Deleted for renaming: 249_D, 250_D/S, 746_N/S |
|