Rev |
Age |
Author |
Path |
Log message |
Diff |
317 |
4469d 15h |
leod |
/highres/textures/ |
Polymost grass #2 |
|
316 |
4469d 15h |
leod |
/highres/ |
Polymost grass #1 |
|
308 |
4475d 10h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
306 |
4475d 21h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4476d 9h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4476d 10h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4476d 11h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4476d 20h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4476d 20h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4476d 21h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4477d 23h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4495d 22h |
spiker |
/highres/ |
281 |
|
294 |
4496d 14h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4498d 21h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4514d 2h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4543d 14h |
spiker |
/highres/ |
|
|
286 |
4549d 1h |
spiker |
/highres/ |
4154 |
|
285 |
4575d 13h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4632d 2h |
spiker |
/highres/ |
|
|
281 |
4635d 1h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4642d 2h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4690d 13h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4698d 17h |
spiker |
/highres/ |
|
|
274 |
4707d 15h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4707d 16h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4707d 20h |
spiker |
/highres/textures/ |
|
|
271 |
4707d 20h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4708d 16h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4710d 17h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4711d 16h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4722d 15h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4726d 5h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4745d 0h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4750d 21h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4771d 15h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4775d 2h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4780d 16h |
parkar |
/ |
Added installer source. |
|
237 |
4815d 21h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4821d 20h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4822d 0h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|