Rev |
Age |
Author |
Path |
Log message |
Diff |
317 |
4487d 2h |
leod |
/highres/textures/ |
Polymost grass #2 |
|
316 |
4487d 2h |
leod |
/highres/ |
Polymost grass #1 |
|
308 |
4492d 20h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
306 |
4493d 7h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4493d 20h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4493d 21h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4493d 21h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4494d 6h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4494d 6h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4494d 7h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4495d 10h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4513d 8h |
spiker |
/highres/ |
281 |
|
294 |
4514d 0h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4516d 7h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4531d 12h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4561d 0h |
spiker |
/highres/ |
|
|
286 |
4566d 12h |
spiker |
/highres/ |
4154 |
|
285 |
4592d 23h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4649d 12h |
spiker |
/highres/ |
|
|
281 |
4652d 12h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4659d 12h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4707d 23h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4716d 3h |
spiker |
/highres/ |
|
|
274 |
4725d 1h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4725d 2h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4725d 6h |
spiker |
/highres/textures/ |
|
|
271 |
4725d 6h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4726d 2h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4728d 4h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4729d 2h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4740d 1h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4743d 15h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4762d 11h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4768d 7h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4789d 1h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4792d 12h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4798d 2h |
parkar |
/ |
Added installer source. |
|
237 |
4833d 7h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4839d 6h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4839d 10h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|