Rev |
Age |
Author |
Path |
Log message |
Diff |
317 |
4476d 22h |
leod |
/highres/textures/ |
Polymost grass #2 |
|
316 |
4476d 22h |
leod |
/highres/ |
Polymost grass #1 |
|
308 |
4482d 17h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
306 |
4483d 4h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4483d 16h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4483d 17h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4483d 17h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4484d 3h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4484d 3h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4484d 3h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4485d 6h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4503d 4h |
spiker |
/highres/ |
281 |
|
294 |
4503d 20h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4506d 3h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4521d 8h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4550d 21h |
spiker |
/highres/ |
|
|
286 |
4556d 8h |
spiker |
/highres/ |
4154 |
|
285 |
4582d 19h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4639d 8h |
spiker |
/highres/ |
|
|
281 |
4642d 8h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4649d 8h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4697d 19h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4705d 23h |
spiker |
/highres/ |
|
|
274 |
4714d 21h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4714d 22h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4715d 2h |
spiker |
/highres/textures/ |
|
|
271 |
4715d 2h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4715d 22h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4718d 0h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4718d 23h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4729d 21h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4733d 11h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4752d 7h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4758d 3h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4778d 22h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4782d 9h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4787d 22h |
parkar |
/ |
Added installer source. |
|
237 |
4823d 3h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4829d 3h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4829d 7h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|