Rev |
Age |
Author |
Path |
Log message |
Diff |
317 |
4499d 12h |
leod |
/highres/textures/ |
Polymost grass #2 |
|
316 |
4499d 12h |
leod |
/highres/ |
Polymost grass #1 |
|
308 |
4505d 7h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
306 |
4505d 18h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4506d 6h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4506d 7h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4506d 8h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4506d 17h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4506d 17h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4506d 18h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4507d 20h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4525d 19h |
spiker |
/highres/ |
281 |
|
294 |
4526d 11h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4528d 18h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4543d 23h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4573d 11h |
spiker |
/highres/ |
|
|
286 |
4578d 22h |
spiker |
/highres/ |
4154 |
|
285 |
4605d 10h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4661d 23h |
spiker |
/highres/ |
|
|
281 |
4664d 22h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4671d 23h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4720d 10h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4728d 14h |
spiker |
/highres/ |
|
|
274 |
4737d 12h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4737d 13h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4737d 17h |
spiker |
/highres/textures/ |
|
|
271 |
4737d 17h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4738d 13h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4740d 14h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4741d 13h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4752d 12h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4756d 2h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4774d 21h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4780d 18h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4801d 12h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4804d 23h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4810d 13h |
parkar |
/ |
Added installer source. |
|
237 |
4845d 18h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4851d 17h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4851d 21h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|