Rev |
Age |
Author |
Path |
Log message |
Diff |
317 |
4486d 13h |
leod |
/highres/textures/ |
Polymost grass #2 |
|
316 |
4486d 13h |
leod |
/highres/ |
Polymost grass #1 |
|
308 |
4492d 8h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
306 |
4492d 19h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4493d 7h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4493d 9h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4493d 9h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4493d 18h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4493d 18h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4493d 19h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4494d 21h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4512d 20h |
spiker |
/highres/ |
281 |
|
294 |
4513d 12h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4515d 19h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4531d 0h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4560d 12h |
spiker |
/highres/ |
|
|
286 |
4566d 0h |
spiker |
/highres/ |
4154 |
|
285 |
4592d 11h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4649d 0h |
spiker |
/highres/ |
|
|
281 |
4652d 0h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4659d 0h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4707d 11h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4715d 15h |
spiker |
/highres/ |
|
|
274 |
4724d 13h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4724d 14h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4724d 18h |
spiker |
/highres/textures/ |
|
|
271 |
4724d 18h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4725d 14h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4727d 16h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4728d 14h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4739d 13h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4743d 3h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4761d 22h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4767d 19h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4788d 13h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4792d 0h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4797d 14h |
parkar |
/ |
Added installer source. |
|
237 |
4832d 19h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4838d 18h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4838d 22h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|