Rev |
Age |
Author |
Path |
Log message |
Diff |
317 |
4485d 15h |
leod |
/highres/textures/ |
Polymost grass #2 |
|
316 |
4485d 15h |
leod |
/highres/ |
Polymost grass #1 |
|
308 |
4491d 10h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
306 |
4491d 21h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4492d 9h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4492d 10h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4492d 11h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4492d 20h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4492d 20h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4492d 20h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4493d 23h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4511d 22h |
spiker |
/highres/ |
281 |
|
294 |
4512d 14h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4514d 21h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4530d 1h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4559d 14h |
spiker |
/highres/ |
|
|
286 |
4565d 1h |
spiker |
/highres/ |
4154 |
|
285 |
4591d 13h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4648d 1h |
spiker |
/highres/ |
|
|
281 |
4651d 1h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4658d 2h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4706d 13h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4714d 17h |
spiker |
/highres/ |
|
|
274 |
4723d 14h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4723d 16h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4723d 20h |
spiker |
/highres/textures/ |
|
|
271 |
4723d 20h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4724d 16h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4726d 17h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4727d 16h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4738d 15h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4742d 5h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4761d 0h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4766d 21h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4787d 15h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4791d 2h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4796d 15h |
parkar |
/ |
Added installer source. |
|
237 |
4831d 21h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4837d 20h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4838d 0h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|