Rev |
Age |
Author |
Path |
Log message |
Diff |
317 |
4457d 12h |
leod |
/highres/textures/ |
Polymost grass #2 |
|
316 |
4457d 12h |
leod |
/highres/ |
Polymost grass #1 |
|
308 |
4463d 7h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
306 |
4463d 18h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4464d 6h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4464d 7h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4464d 7h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4464d 17h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4464d 17h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4464d 17h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4465d 20h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4483d 18h |
spiker |
/highres/ |
281 |
|
294 |
4484d 10h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4486d 17h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4501d 22h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4531d 11h |
spiker |
/highres/ |
|
|
286 |
4536d 22h |
spiker |
/highres/ |
4154 |
|
285 |
4563d 9h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4619d 22h |
spiker |
/highres/ |
|
|
281 |
4622d 22h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4629d 22h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4678d 9h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4686d 13h |
spiker |
/highres/ |
|
|
274 |
4695d 11h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4695d 12h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4695d 16h |
spiker |
/highres/textures/ |
|
|
271 |
4695d 16h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4696d 12h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4698d 14h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4699d 12h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4710d 11h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4714d 1h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4732d 21h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4738d 17h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4759d 12h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4762d 23h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4768d 12h |
parkar |
/ |
Added installer source. |
|
237 |
4803d 17h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4809d 17h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4809d 21h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|