Rev |
Age |
Author |
Path |
Log message |
Diff |
317 |
4487d 15h |
leod |
/highres/textures/ |
Polymost grass #2 |
|
316 |
4487d 15h |
leod |
/highres/ |
Polymost grass #1 |
|
308 |
4493d 10h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
306 |
4493d 21h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4494d 9h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4494d 10h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4494d 11h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4494d 20h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4494d 20h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4494d 20h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4495d 23h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4513d 21h |
spiker |
/highres/ |
281 |
|
294 |
4514d 14h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4516d 20h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4532d 1h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4561d 14h |
spiker |
/highres/ |
|
|
286 |
4567d 1h |
spiker |
/highres/ |
4154 |
|
285 |
4593d 13h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4650d 1h |
spiker |
/highres/ |
|
|
281 |
4653d 1h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4660d 2h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4708d 13h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4716d 17h |
spiker |
/highres/ |
|
|
274 |
4725d 14h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4725d 16h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4725d 20h |
spiker |
/highres/textures/ |
|
|
271 |
4725d 20h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4726d 16h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4728d 17h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4729d 16h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4740d 14h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4744d 4h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4763d 0h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4768d 20h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4789d 15h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4793d 2h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4798d 15h |
parkar |
/ |
Added installer source. |
|
237 |
4833d 21h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4839d 20h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4840d 0h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|