Rev |
Age |
Author |
Path |
Log message |
Diff |
328 |
4479d 17h |
spiker |
/highres/ |
4288 + shrinker projectile color match |
|
317 |
4486d 17h |
leod |
/highres/textures/ |
Polymost grass #2 |
|
316 |
4486d 17h |
leod |
/highres/ |
Polymost grass #1 |
|
308 |
4492d 11h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
306 |
4492d 23h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4493d 11h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4493d 12h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4493d 12h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4493d 22h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4493d 22h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4493d 22h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4495d 1h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4512d 23h |
spiker |
/highres/ |
281 |
|
294 |
4513d 15h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4515d 22h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4531d 3h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4560d 15h |
spiker |
/highres/ |
|
|
286 |
4566d 3h |
spiker |
/highres/ |
4154 |
|
285 |
4592d 14h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4649d 3h |
spiker |
/highres/ |
|
|
281 |
4652d 3h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4659d 3h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4707d 14h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4715d 18h |
spiker |
/highres/ |
|
|
274 |
4724d 16h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4724d 17h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4724d 21h |
spiker |
/highres/textures/ |
|
|
271 |
4724d 21h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4725d 17h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4727d 19h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4728d 17h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4739d 16h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4743d 6h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4762d 2h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4767d 22h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4788d 16h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4792d 4h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4797d 17h |
parkar |
/ |
Added installer source. |
|
237 |
4832d 22h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4838d 21h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|