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Rev Age Author Path Log message Diff
328 4475d 5h spiker /highres/ 4288 + shrinker projectile color match  
317 4482d 4h leod /highres/textures/ Polymost grass #2  
316 4482d 4h leod /highres/ Polymost grass #1  
308 4487d 23h leod /highres/ texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png)
 
306 4488d 10h leod /highres/ JPG->PNG conversions reverted  
305 4488d 22h leod /highres/ JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
 
304 4489d 0h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
303 4489d 0h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4489d 9h leod /highres/textures/ fix case of 1151 #2  
301 4489d 9h leod /highres/textures/ fix case of 1151 #1  
300 4489d 10h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
298 4490d 12h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4508d 11h spiker /highres/ 281  
294 4509d 3h spiker /highres/ Added 4266  
292 4511d 10h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4526d 15h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4556d 3h spiker /highres/  
286 4561d 15h spiker /highres/ 4154  
285 4588d 2h nightfright / Reverted to previous versions: 341-343  
283 4644d 15h spiker /highres/  
281 4647d 15h nightfright / Modified: #341, 343  
280 4654d 15h nightfright / Modified: #342, 343, 821, 916, 917  
278 4703d 2h loomsday /highres/ #369 polymerized + #797 recreated  
276 4711d 6h spiker /highres/  
274 4720d 4h loomsday /highres/ polyTile #367  
273 4720d 5h spiker /highres/ 885 polymerized  
272 4720d 9h spiker /highres/textures/  
271 4720d 9h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4721d 5h spiker /highres/ Content by Lightsource  
269 4723d 7h loomsday /highres/ polymerTile #318  
268 4724d 5h loomsday /highres/ polymer-ed tile #317  
266 4735d 4h loomsday /highres/ #371 polymerized, #152 glow added  
265 4738d 18h spiker /highres/ Fixes some broken normal maps  
264 4757d 13h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4763d 10h nightfright / Updated: #821, 1189, 2493  
261 4784d 4h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4787d 15h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
257 4793d 5h parkar / Added installer source.  
237 4828d 10h devastator /highres/ 349 and 454 diffuse update  
234 4834d 9h devastator /highres/ 333-334 Tentacles embracing