Rev |
Age |
Author |
Path |
Log message |
Diff |
328 |
4475d 5h |
spiker |
/highres/ |
4288 + shrinker projectile color match |
|
317 |
4482d 4h |
leod |
/highres/textures/ |
Polymost grass #2 |
|
316 |
4482d 4h |
leod |
/highres/ |
Polymost grass #1 |
|
308 |
4487d 23h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
306 |
4488d 10h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4488d 22h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4489d 0h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4489d 0h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4489d 9h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4489d 9h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4489d 10h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4490d 12h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4508d 11h |
spiker |
/highres/ |
281 |
|
294 |
4509d 3h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4511d 10h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4526d 15h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4556d 3h |
spiker |
/highres/ |
|
|
286 |
4561d 15h |
spiker |
/highres/ |
4154 |
|
285 |
4588d 2h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4644d 15h |
spiker |
/highres/ |
|
|
281 |
4647d 15h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4654d 15h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4703d 2h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4711d 6h |
spiker |
/highres/ |
|
|
274 |
4720d 4h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4720d 5h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4720d 9h |
spiker |
/highres/textures/ |
|
|
271 |
4720d 9h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4721d 5h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4723d 7h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4724d 5h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4735d 4h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4738d 18h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4757d 13h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4763d 10h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4784d 4h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4787d 15h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4793d 5h |
parkar |
/ |
Added installer source. |
|
237 |
4828d 10h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4834d 9h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|