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Rev Age Author Path Log message Diff
328 4479d 17h spiker /highres/ 4288 + shrinker projectile color match  
317 4486d 17h leod /highres/textures/ Polymost grass #2  
316 4486d 17h leod /highres/ Polymost grass #1  
308 4492d 11h leod /highres/ texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png)
 
306 4492d 23h leod /highres/ JPG->PNG conversions reverted  
305 4493d 11h leod /highres/ JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
 
304 4493d 12h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
303 4493d 12h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4493d 22h leod /highres/textures/ fix case of 1151 #2  
301 4493d 22h leod /highres/textures/ fix case of 1151 #1  
300 4493d 22h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
298 4495d 1h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4512d 23h spiker /highres/ 281  
294 4513d 15h spiker /highres/ Added 4266  
292 4515d 22h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4531d 3h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4560d 15h spiker /highres/  
286 4566d 3h spiker /highres/ 4154  
285 4592d 14h nightfright / Reverted to previous versions: 341-343  
283 4649d 3h spiker /highres/  
281 4652d 3h nightfright / Modified: #341, 343  
280 4659d 3h nightfright / Modified: #342, 343, 821, 916, 917  
278 4707d 14h loomsday /highres/ #369 polymerized + #797 recreated  
276 4715d 18h spiker /highres/  
274 4724d 16h loomsday /highres/ polyTile #367  
273 4724d 17h spiker /highres/ 885 polymerized  
272 4724d 21h spiker /highres/textures/  
271 4724d 21h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4725d 17h spiker /highres/ Content by Lightsource  
269 4727d 19h loomsday /highres/ polymerTile #318  
268 4728d 17h loomsday /highres/ polymer-ed tile #317  
266 4739d 16h loomsday /highres/ #371 polymerized, #152 glow added  
265 4743d 6h spiker /highres/ Fixes some broken normal maps  
264 4762d 2h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4767d 22h nightfright / Updated: #821, 1189, 2493  
261 4788d 16h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4792d 4h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
257 4797d 17h parkar / Added installer source.  
237 4832d 22h devastator /highres/ 349 and 454 diffuse update  
234 4838d 21h devastator /highres/ 333-334 Tentacles embracing