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Rev Age Author Path Log message Diff
328 4472d 9h spiker /highres/ 4288 + shrinker projectile color match  
317 4479d 8h leod /highres/textures/ Polymost grass #2  
316 4479d 8h leod /highres/ Polymost grass #1  
308 4485d 3h leod /highres/ texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png)
 
306 4485d 14h leod /highres/ JPG->PNG conversions reverted  
305 4486d 2h leod /highres/ JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
 
304 4486d 3h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
303 4486d 4h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4486d 13h leod /highres/textures/ fix case of 1151 #2  
301 4486d 13h leod /highres/textures/ fix case of 1151 #1  
300 4486d 13h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
298 4487d 16h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4505d 15h spiker /highres/ 281  
294 4506d 7h spiker /highres/ Added 4266  
292 4508d 14h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4523d 18h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4553d 7h spiker /highres/  
286 4558d 18h spiker /highres/ 4154  
285 4585d 6h nightfright / Reverted to previous versions: 341-343  
283 4641d 18h spiker /highres/  
281 4644d 18h nightfright / Modified: #341, 343  
280 4651d 19h nightfright / Modified: #342, 343, 821, 916, 917  
278 4700d 6h loomsday /highres/ #369 polymerized + #797 recreated  
276 4708d 10h spiker /highres/  
274 4717d 7h loomsday /highres/ polyTile #367  
273 4717d 9h spiker /highres/ 885 polymerized  
272 4717d 13h spiker /highres/textures/  
271 4717d 13h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4718d 9h spiker /highres/ Content by Lightsource  
269 4720d 10h loomsday /highres/ polymerTile #318  
268 4721d 9h loomsday /highres/ polymer-ed tile #317  
266 4732d 8h loomsday /highres/ #371 polymerized, #152 glow added  
265 4735d 22h spiker /highres/ Fixes some broken normal maps  
264 4754d 17h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4760d 14h nightfright / Updated: #821, 1189, 2493  
261 4781d 8h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4784d 19h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
257 4790d 8h parkar / Added installer source.  
237 4825d 14h devastator /highres/ 349 and 454 diffuse update  
234 4831d 13h devastator /highres/ 333-334 Tentacles embracing