Rev |
Age |
Author |
Path |
Log message |
Diff |
328 |
4478d 9h |
spiker |
/highres/ |
4288 + shrinker projectile color match |
|
317 |
4485d 9h |
leod |
/highres/textures/ |
Polymost grass #2 |
|
316 |
4485d 9h |
leod |
/highres/ |
Polymost grass #1 |
|
308 |
4491d 4h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
306 |
4491d 15h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4492d 3h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4492d 4h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4492d 4h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4492d 14h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4492d 14h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4492d 14h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4493d 17h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4511d 15h |
spiker |
/highres/ |
281 |
|
294 |
4512d 7h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4514d 14h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4529d 19h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4559d 7h |
spiker |
/highres/ |
|
|
286 |
4564d 19h |
spiker |
/highres/ |
4154 |
|
285 |
4591d 6h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4647d 19h |
spiker |
/highres/ |
|
|
281 |
4650d 19h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4657d 19h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4706d 6h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4714d 10h |
spiker |
/highres/ |
|
|
274 |
4723d 8h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4723d 9h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4723d 13h |
spiker |
/highres/textures/ |
|
|
271 |
4723d 13h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4724d 9h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4726d 11h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4727d 9h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4738d 8h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4741d 22h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4760d 18h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4766d 14h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4787d 8h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4790d 20h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4796d 9h |
parkar |
/ |
Added installer source. |
|
237 |
4831d 14h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4837d 13h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|