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Rev Age Author Path Log message Diff
328 4478d 9h spiker /highres/ 4288 + shrinker projectile color match  
317 4485d 9h leod /highres/textures/ Polymost grass #2  
316 4485d 9h leod /highres/ Polymost grass #1  
308 4491d 4h leod /highres/ texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png)
 
306 4491d 15h leod /highres/ JPG->PNG conversions reverted  
305 4492d 3h leod /highres/ JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
 
304 4492d 4h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
303 4492d 4h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4492d 14h leod /highres/textures/ fix case of 1151 #2  
301 4492d 14h leod /highres/textures/ fix case of 1151 #1  
300 4492d 14h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
298 4493d 17h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4511d 15h spiker /highres/ 281  
294 4512d 7h spiker /highres/ Added 4266  
292 4514d 14h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4529d 19h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4559d 7h spiker /highres/  
286 4564d 19h spiker /highres/ 4154  
285 4591d 6h nightfright / Reverted to previous versions: 341-343  
283 4647d 19h spiker /highres/  
281 4650d 19h nightfright / Modified: #341, 343  
280 4657d 19h nightfright / Modified: #342, 343, 821, 916, 917  
278 4706d 6h loomsday /highres/ #369 polymerized + #797 recreated  
276 4714d 10h spiker /highres/  
274 4723d 8h loomsday /highres/ polyTile #367  
273 4723d 9h spiker /highres/ 885 polymerized  
272 4723d 13h spiker /highres/textures/  
271 4723d 13h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4724d 9h spiker /highres/ Content by Lightsource  
269 4726d 11h loomsday /highres/ polymerTile #318  
268 4727d 9h loomsday /highres/ polymer-ed tile #317  
266 4738d 8h loomsday /highres/ #371 polymerized, #152 glow added  
265 4741d 22h spiker /highres/ Fixes some broken normal maps  
264 4760d 18h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4766d 14h nightfright / Updated: #821, 1189, 2493  
261 4787d 8h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4790d 20h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
257 4796d 9h parkar / Added installer source.  
237 4831d 14h devastator /highres/ 349 and 454 diffuse update  
234 4837d 13h devastator /highres/ 333-334 Tentacles embracing