Rev |
Age |
Author |
Path |
Log message |
Diff |
328 |
4450d 13h |
spiker |
/highres/ |
4288 + shrinker projectile color match |
|
317 |
4457d 13h |
leod |
/highres/textures/ |
Polymost grass #2 |
|
316 |
4457d 13h |
leod |
/highres/ |
Polymost grass #1 |
|
308 |
4463d 8h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
306 |
4463d 19h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4464d 7h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4464d 8h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4464d 9h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4464d 18h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4464d 18h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4464d 18h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4465d 21h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4483d 19h |
spiker |
/highres/ |
281 |
|
294 |
4484d 12h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4486d 18h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4501d 23h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4531d 12h |
spiker |
/highres/ |
|
|
286 |
4536d 23h |
spiker |
/highres/ |
4154 |
|
285 |
4563d 10h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4619d 23h |
spiker |
/highres/ |
|
|
281 |
4622d 23h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4630d 0h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4678d 11h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4686d 15h |
spiker |
/highres/ |
|
|
274 |
4695d 12h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4695d 13h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4695d 18h |
spiker |
/highres/textures/ |
|
|
271 |
4695d 18h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4696d 14h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4698d 15h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4699d 14h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4710d 12h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4714d 2h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4732d 22h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4738d 18h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4759d 13h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4763d 0h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4768d 13h |
parkar |
/ |
Added installer source. |
|
237 |
4803d 19h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4809d 18h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|