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Rev Age Author Path Log message Diff
328 4465d 12h spiker /highres/ 4288 + shrinker projectile color match  
317 4472d 11h leod /highres/textures/ Polymost grass #2  
316 4472d 11h leod /highres/ Polymost grass #1  
308 4478d 6h leod /highres/ texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png)
 
306 4478d 17h leod /highres/ JPG->PNG conversions reverted  
305 4479d 5h leod /highres/ JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
 
304 4479d 6h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
303 4479d 7h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4479d 16h leod /highres/textures/ fix case of 1151 #2  
301 4479d 16h leod /highres/textures/ fix case of 1151 #1  
300 4479d 17h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
298 4480d 19h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4498d 18h spiker /highres/ 281  
294 4499d 10h spiker /highres/ Added 4266  
292 4501d 17h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4516d 22h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4546d 10h spiker /highres/  
286 4551d 21h spiker /highres/ 4154  
285 4578d 9h nightfright / Reverted to previous versions: 341-343  
283 4634d 22h spiker /highres/  
281 4637d 21h nightfright / Modified: #341, 343  
280 4644d 22h nightfright / Modified: #342, 343, 821, 916, 917  
278 4693d 9h loomsday /highres/ #369 polymerized + #797 recreated  
276 4701d 13h spiker /highres/  
274 4710d 10h loomsday /highres/ polyTile #367  
273 4710d 12h spiker /highres/ 885 polymerized  
272 4710d 16h spiker /highres/textures/  
271 4710d 16h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4711d 12h spiker /highres/ Content by Lightsource  
269 4713d 13h loomsday /highres/ polymerTile #318  
268 4714d 12h loomsday /highres/ polymer-ed tile #317  
266 4725d 11h loomsday /highres/ #371 polymerized, #152 glow added  
265 4729d 1h spiker /highres/ Fixes some broken normal maps  
264 4747d 20h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4753d 17h nightfright / Updated: #821, 1189, 2493  
261 4774d 11h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4777d 22h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
257 4783d 12h parkar / Added installer source.  
237 4818d 17h devastator /highres/ 349 and 454 diffuse update  
234 4824d 16h devastator /highres/ 333-334 Tentacles embracing