Rev |
Age |
Author |
Path |
Log message |
Diff |
328 |
4465d 12h |
spiker |
/highres/ |
4288 + shrinker projectile color match |
|
317 |
4472d 11h |
leod |
/highres/textures/ |
Polymost grass #2 |
|
316 |
4472d 11h |
leod |
/highres/ |
Polymost grass #1 |
|
308 |
4478d 6h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
306 |
4478d 17h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4479d 5h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4479d 6h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4479d 7h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4479d 16h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4479d 16h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4479d 17h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4480d 19h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4498d 18h |
spiker |
/highres/ |
281 |
|
294 |
4499d 10h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4501d 17h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4516d 22h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4546d 10h |
spiker |
/highres/ |
|
|
286 |
4551d 21h |
spiker |
/highres/ |
4154 |
|
285 |
4578d 9h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4634d 22h |
spiker |
/highres/ |
|
|
281 |
4637d 21h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4644d 22h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4693d 9h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4701d 13h |
spiker |
/highres/ |
|
|
274 |
4710d 10h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4710d 12h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4710d 16h |
spiker |
/highres/textures/ |
|
|
271 |
4710d 16h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4711d 12h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4713d 13h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4714d 12h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4725d 11h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4729d 1h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4747d 20h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4753d 17h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4774d 11h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4777d 22h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4783d 12h |
parkar |
/ |
Added installer source. |
|
237 |
4818d 17h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4824d 16h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|