Rev |
Age |
Author |
Path |
Log message |
Diff |
328 |
4493d 13h |
spiker |
/highres/ |
4288 + shrinker projectile color match |
|
317 |
4500d 13h |
leod |
/highres/textures/ |
Polymost grass #2 |
|
316 |
4500d 13h |
leod |
/highres/ |
Polymost grass #1 |
|
308 |
4506d 8h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
306 |
4506d 19h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4507d 7h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4507d 8h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4507d 9h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4507d 18h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4507d 18h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4507d 18h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4508d 21h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4526d 19h |
spiker |
/highres/ |
281 |
|
294 |
4527d 12h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4529d 18h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4544d 23h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4574d 12h |
spiker |
/highres/ |
|
|
286 |
4579d 23h |
spiker |
/highres/ |
4154 |
|
285 |
4606d 10h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4662d 23h |
spiker |
/highres/ |
|
|
281 |
4665d 23h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4673d 0h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4721d 11h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4729d 15h |
spiker |
/highres/ |
|
|
274 |
4738d 12h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4738d 13h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4738d 18h |
spiker |
/highres/textures/ |
|
|
271 |
4738d 18h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4739d 14h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4741d 15h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4742d 14h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4753d 12h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4757d 2h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4775d 22h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4781d 18h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4802d 13h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4806d 0h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4811d 13h |
parkar |
/ |
Added installer source. |
|
237 |
4846d 19h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4852d 18h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|