Subversion Repositories duke3d_hrp

Rev

Go to most recent revision | Show changed files | Directory listing | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
328 4581d 19h spiker /highres/ 4288 + shrinker projectile color match  
317 4588d 18h leod /highres/textures/ Polymost grass #2  
316 4588d 18h leod /highres/ Polymost grass #1  
308 4594d 13h leod /highres/ texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png)
 
306 4595d 0h leod /highres/ JPG->PNG conversions reverted  
305 4595d 12h leod /highres/ JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
 
304 4595d 13h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
303 4595d 14h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4595d 23h leod /highres/textures/ fix case of 1151 #2  
301 4595d 23h leod /highres/textures/ fix case of 1151 #1  
300 4595d 23h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
298 4597d 2h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4615d 1h spiker /highres/ 281  
294 4615d 17h spiker /highres/ Added 4266  
292 4617d 23h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4633d 4h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4662d 17h spiker /highres/  
286 4668d 4h spiker /highres/ 4154  
285 4694d 16h nightfright / Reverted to previous versions: 341-343  
283 4751d 4h spiker /highres/  
281 4754d 4h nightfright / Modified: #341, 343  
280 4761d 5h nightfright / Modified: #342, 343, 821, 916, 917  
278 4809d 16h loomsday /highres/ #369 polymerized + #797 recreated  
276 4817d 20h spiker /highres/  
274 4826d 17h loomsday /highres/ polyTile #367  
273 4826d 19h spiker /highres/ 885 polymerized  
272 4826d 23h spiker /highres/textures/  
271 4826d 23h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4827d 19h spiker /highres/ Content by Lightsource  
269 4829d 20h loomsday /highres/ polymerTile #318  
268 4830d 19h loomsday /highres/ polymer-ed tile #317  
266 4841d 17h loomsday /highres/ #371 polymerized, #152 glow added  
265 4845d 7h spiker /highres/ Fixes some broken normal maps  
264 4864d 3h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4869d 23h nightfright / Updated: #821, 1189, 2493  
261 4890d 18h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4894d 5h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
257 4899d 18h parkar / Added installer source.  
237 4935d 0h devastator /highres/ 349 and 454 diffuse update  
234 4940d 23h devastator /highres/ 333-334 Tentacles embracing