Rev |
Age |
Author |
Path |
Log message |
Diff |
328 |
4581d 19h |
spiker |
/highres/ |
4288 + shrinker projectile color match |
|
317 |
4588d 18h |
leod |
/highres/textures/ |
Polymost grass #2 |
|
316 |
4588d 18h |
leod |
/highres/ |
Polymost grass #1 |
|
308 |
4594d 13h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
306 |
4595d 0h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4595d 12h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4595d 13h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4595d 14h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4595d 23h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4595d 23h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4595d 23h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4597d 2h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4615d 1h |
spiker |
/highres/ |
281 |
|
294 |
4615d 17h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4617d 23h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4633d 4h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4662d 17h |
spiker |
/highres/ |
|
|
286 |
4668d 4h |
spiker |
/highres/ |
4154 |
|
285 |
4694d 16h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4751d 4h |
spiker |
/highres/ |
|
|
281 |
4754d 4h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4761d 5h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4809d 16h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4817d 20h |
spiker |
/highres/ |
|
|
274 |
4826d 17h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4826d 19h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4826d 23h |
spiker |
/highres/textures/ |
|
|
271 |
4826d 23h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4827d 19h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4829d 20h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4830d 19h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4841d 17h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4845d 7h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4864d 3h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4869d 23h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4890d 18h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4894d 5h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4899d 18h |
parkar |
/ |
Added installer source. |
|
237 |
4935d 0h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4940d 23h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|