Rev |
Age |
Author |
Path |
Log message |
Diff |
328 |
4580d 2h |
spiker |
/highres/ |
4288 + shrinker projectile color match |
|
317 |
4587d 2h |
leod |
/highres/textures/ |
Polymost grass #2 |
|
316 |
4587d 2h |
leod |
/highres/ |
Polymost grass #1 |
|
308 |
4592d 21h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
306 |
4593d 8h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4593d 20h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4593d 21h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4593d 22h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4594d 7h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4594d 7h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4594d 7h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4595d 10h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4613d 8h |
spiker |
/highres/ |
281 |
|
294 |
4614d 1h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4616d 7h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4631d 12h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4661d 1h |
spiker |
/highres/ |
|
|
286 |
4666d 12h |
spiker |
/highres/ |
4154 |
|
285 |
4693d 0h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4749d 12h |
spiker |
/highres/ |
|
|
281 |
4752d 12h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4759d 13h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4808d 0h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4816d 4h |
spiker |
/highres/ |
|
|
274 |
4825d 1h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4825d 3h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4825d 7h |
spiker |
/highres/textures/ |
|
|
271 |
4825d 7h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4826d 3h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4828d 4h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4829d 3h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4840d 1h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4843d 15h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4862d 11h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4868d 7h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4889d 2h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4892d 13h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4898d 2h |
parkar |
/ |
Added installer source. |
|
237 |
4933d 8h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4939d 7h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|