Subversion Repositories duke3d_hrp

Rev

Go to most recent revision | Show changed files | Directory listing | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
328 4580d 2h spiker /highres/ 4288 + shrinker projectile color match  
317 4587d 2h leod /highres/textures/ Polymost grass #2  
316 4587d 2h leod /highres/ Polymost grass #1  
308 4592d 21h leod /highres/ texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png)
 
306 4593d 8h leod /highres/ JPG->PNG conversions reverted  
305 4593d 20h leod /highres/ JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
 
304 4593d 21h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
303 4593d 22h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4594d 7h leod /highres/textures/ fix case of 1151 #2  
301 4594d 7h leod /highres/textures/ fix case of 1151 #1  
300 4594d 7h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
298 4595d 10h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4613d 8h spiker /highres/ 281  
294 4614d 1h spiker /highres/ Added 4266  
292 4616d 7h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4631d 12h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4661d 1h spiker /highres/  
286 4666d 12h spiker /highres/ 4154  
285 4693d 0h nightfright / Reverted to previous versions: 341-343  
283 4749d 12h spiker /highres/  
281 4752d 12h nightfright / Modified: #341, 343  
280 4759d 13h nightfright / Modified: #342, 343, 821, 916, 917  
278 4808d 0h loomsday /highres/ #369 polymerized + #797 recreated  
276 4816d 4h spiker /highres/  
274 4825d 1h loomsday /highres/ polyTile #367  
273 4825d 3h spiker /highres/ 885 polymerized  
272 4825d 7h spiker /highres/textures/  
271 4825d 7h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4826d 3h spiker /highres/ Content by Lightsource  
269 4828d 4h loomsday /highres/ polymerTile #318  
268 4829d 3h loomsday /highres/ polymer-ed tile #317  
266 4840d 1h loomsday /highres/ #371 polymerized, #152 glow added  
265 4843d 15h spiker /highres/ Fixes some broken normal maps  
264 4862d 11h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4868d 7h nightfright / Updated: #821, 1189, 2493  
261 4889d 2h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4892d 13h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
257 4898d 2h parkar / Added installer source.  
237 4933d 8h devastator /highres/ 349 and 454 diffuse update  
234 4939d 7h devastator /highres/ 333-334 Tentacles embracing