Rev |
Age |
Author |
Path |
Log message |
Diff |
328 |
4492d 9h |
spiker |
/highres/ |
4288 + shrinker projectile color match |
|
317 |
4499d 9h |
leod |
/highres/textures/ |
Polymost grass #2 |
|
316 |
4499d 9h |
leod |
/highres/ |
Polymost grass #1 |
|
308 |
4505d 4h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
306 |
4505d 15h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4506d 3h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4506d 4h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4506d 4h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4506d 14h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4506d 14h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4506d 14h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4507d 17h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4525d 15h |
spiker |
/highres/ |
281 |
|
294 |
4526d 7h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4528d 14h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4543d 19h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4573d 8h |
spiker |
/highres/ |
|
|
286 |
4578d 19h |
spiker |
/highres/ |
4154 |
|
285 |
4605d 6h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4661d 19h |
spiker |
/highres/ |
|
|
281 |
4664d 19h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4671d 19h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4720d 6h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4728d 10h |
spiker |
/highres/ |
|
|
274 |
4737d 8h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4737d 9h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4737d 13h |
spiker |
/highres/textures/ |
|
|
271 |
4737d 13h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4738d 9h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4740d 11h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4741d 9h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4752d 8h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4755d 22h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4774d 18h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4780d 14h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4801d 8h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4804d 20h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4810d 9h |
parkar |
/ |
Added installer source. |
|
237 |
4845d 14h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4851d 13h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|