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Rev Age Author Path Log message Diff
328 4492d 9h spiker /highres/ 4288 + shrinker projectile color match  
317 4499d 9h leod /highres/textures/ Polymost grass #2  
316 4499d 9h leod /highres/ Polymost grass #1  
308 4505d 4h leod /highres/ texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png)
 
306 4505d 15h leod /highres/ JPG->PNG conversions reverted  
305 4506d 3h leod /highres/ JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
 
304 4506d 4h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
303 4506d 4h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4506d 14h leod /highres/textures/ fix case of 1151 #2  
301 4506d 14h leod /highres/textures/ fix case of 1151 #1  
300 4506d 14h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
298 4507d 17h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4525d 15h spiker /highres/ 281  
294 4526d 7h spiker /highres/ Added 4266  
292 4528d 14h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4543d 19h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4573d 8h spiker /highres/  
286 4578d 19h spiker /highres/ 4154  
285 4605d 6h nightfright / Reverted to previous versions: 341-343  
283 4661d 19h spiker /highres/  
281 4664d 19h nightfright / Modified: #341, 343  
280 4671d 19h nightfright / Modified: #342, 343, 821, 916, 917  
278 4720d 6h loomsday /highres/ #369 polymerized + #797 recreated  
276 4728d 10h spiker /highres/  
274 4737d 8h loomsday /highres/ polyTile #367  
273 4737d 9h spiker /highres/ 885 polymerized  
272 4737d 13h spiker /highres/textures/  
271 4737d 13h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4738d 9h spiker /highres/ Content by Lightsource  
269 4740d 11h loomsday /highres/ polymerTile #318  
268 4741d 9h loomsday /highres/ polymer-ed tile #317  
266 4752d 8h loomsday /highres/ #371 polymerized, #152 glow added  
265 4755d 22h spiker /highres/ Fixes some broken normal maps  
264 4774d 18h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4780d 14h nightfright / Updated: #821, 1189, 2493  
261 4801d 8h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4804d 20h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
257 4810d 9h parkar / Added installer source.  
237 4845d 14h devastator /highres/ 349 and 454 diffuse update  
234 4851d 13h devastator /highres/ 333-334 Tentacles embracing