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543 3953d 1h leod / UserMapHacks: Border Town; 259, 335, 1179: PNGOUT optimization  
542 3953d 22h loomsday /highres/ #0259 polymerized  
541 3953d 23h loomsday /highres/ not sure if metal or concrete but meh...  
540 3954d 2h loomsday /highres/ #1179 polymerized  
539 3954d 23h leod / 927 Traffic Signal: scaled up to correct size; 243, 5099-5104: PNGOUT optimization

UserMapHacks: Mill Town Rampage, Duke Nukem Memorial Hospital aka brains2, Slaughterfest, The Base, Nuke Plant, DM-PACK: Antic Places; MHK reviews
 
538 3955d 2h loomsday /highres/ tile #243 polymerized  
537 3959d 7h spiker /highres/textures/ 5099-5104 update  
520 3992d 10h leod /highres/textures/ PNGOUT optimizations part 8: textures #6

Both new and old PNGs convert to binary identical TGAs
 
519 3992d 10h leod /highres/textures/ PNGOUT optimizations part 7: textures #5

Both new and old PNGs convert to binary identical TGAs
 
518 3992d 10h leod /highres/textures/ PNGOUT optimizations part 6: textures #4

Both new and old PNGs convert to binary identical TGAs
 
517 3992d 10h leod /highres/textures/ PNGOUT optimizations part 6: textures #3

Both new and old PNGs convert to binary identical TGAs
 
516 3992d 10h leod /highres/textures/ PNGOUT optimizations part 5: textures #2

Both new and old PNGs convert to binary identical TGAs
 
515 3992d 10h leod /highres/textures/ PNGOUT optimizations part 4: textures #1

Both new and old PNGs convert to binary identical TGAs
 
504 4044d 0h leod / tiles 0879 / 0880 by Steveeeie (880 rotated by 180 degrees, scaled)

UserMapHacks for DukePlus
 
503 4046d 3h loomsday /highres/ #4117 polymost version  
502 4046d 10h loomsday /highres/ #4350 polymer + #4349 sharpen  
501 4046d 21h loomsday /highres/ #4349 polymer, w/o parallax to match 4350 which is a sprite-only texture  
482 4121d 0h spiker /highres/ Marked pipebomb, 5099-5104  
457 4134d 5h spiker /highres/textures/ 4264 color match  
453 4135d 1h spiker /highres/ 4274  
452 4136d 21h loomsday /highres/ tile #314 polymer version  
450 4139d 0h spiker /highres/ 4264  
449 4139d 3h spiker /highres/textures/ ...normal map update  
448 4139d 3h spiker /highres/textures/ 4265 normal map update  
447 4141d 23h loomsday /highres/ a normalmap for #228  
446 4141d 23h loomsday /highres/ tile #313 polymer version  
444 4143d 19h loomsday /highres/ tile #1024 polymer version  
440 4151d 4h loomsday /highres/ tile #4097 polymer version  
439 4151d 4h loomsday /highres/textures/ useless alpha channel removed  
438 4151d 7h loomsday /highres/textures/ crap, hidden layer  
436 4153d 23h loomsday /highres/ tile #1178 polymer version  
434 4158d 5h loomsday /highres/ tile #0843 polymer version  
430 4171d 5h leod / tile0279 (user maps only, derived from 278);
Pirate Flag, Banner 1, Banner 2: add stills definitions for "notmd" maphack

Imperium maphacks moved to dukeplus folder
 
427 4176d 22h loomsday /highres/ normal for (not really a polymer texture) #1188  
423 4183d 22h leod /highres/ 0594 Airlock Sign resized to 512*512;
Polymost: use 4156_d;
run PNGOUT on recent textures
 
422 4184d 21h loomsday /highres/ crap, another forgotten-to-upload texture #4211 polymer version  
421 4184d 22h loomsday /highres/ $4210 polymer version

yeah.. I can upload the deflines for the texture and forget about textures themselves
 
420 4185d 0h loomsday /highres/ usermap tile #4156 polymer version  
419 4185d 6h loomsday /highres/ #4104 polymer version  
417 4186d 14h loomsday /highres/ #4103 polymer version