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567 3909d 22h spiker /highres/textures/ 5099-5104 update  
565 3913d 15h leod / Polymost HRP: use 4900-4902, keep old mightyboot models;
PNGOUT optimizations;
UserMapHacks: Clearwater aka cranium, MHK reviews
 
561 3914d 23h spiker / 4900-4902 duke - tag, was difficult, lol  
556 3918d 16h leod / Polymost: use old terminator & new arm;
hrp_todo.txt added;
PNGOUT optimizations;
UserMapHacks: Lighthouse aka biglight, MHK revisions
 
553 3922d 18h spiker /highres/textures/ 0362_d update  
552 3922d 18h spiker /highres/ 4228, 4229  
543 3947d 15h leod / UserMapHacks: Border Town; 259, 335, 1179: PNGOUT optimization  
542 3948d 12h loomsday /highres/ #0259 polymerized  
541 3948d 14h loomsday /highres/ not sure if metal or concrete but meh...  
540 3948d 17h loomsday /highres/ #1179 polymerized  
539 3949d 13h leod / 927 Traffic Signal: scaled up to correct size; 243, 5099-5104: PNGOUT optimization

UserMapHacks: Mill Town Rampage, Duke Nukem Memorial Hospital aka brains2, Slaughterfest, The Base, Nuke Plant, DM-PACK: Antic Places; MHK reviews
 
538 3949d 16h loomsday /highres/ tile #243 polymerized  
537 3953d 21h spiker /highres/textures/ 5099-5104 update  
520 3987d 0h leod /highres/textures/ PNGOUT optimizations part 8: textures #6

Both new and old PNGs convert to binary identical TGAs
 
519 3987d 0h leod /highres/textures/ PNGOUT optimizations part 7: textures #5

Both new and old PNGs convert to binary identical TGAs
 
518 3987d 0h leod /highres/textures/ PNGOUT optimizations part 6: textures #4

Both new and old PNGs convert to binary identical TGAs
 
517 3987d 0h leod /highres/textures/ PNGOUT optimizations part 6: textures #3

Both new and old PNGs convert to binary identical TGAs
 
516 3987d 1h leod /highres/textures/ PNGOUT optimizations part 5: textures #2

Both new and old PNGs convert to binary identical TGAs
 
515 3987d 1h leod /highres/textures/ PNGOUT optimizations part 4: textures #1

Both new and old PNGs convert to binary identical TGAs
 
504 4038d 14h leod / tiles 0879 / 0880 by Steveeeie (880 rotated by 180 degrees, scaled)

UserMapHacks for DukePlus
 
503 4040d 18h loomsday /highres/ #4117 polymost version  
502 4041d 0h loomsday /highres/ #4350 polymer + #4349 sharpen  
501 4041d 11h loomsday /highres/ #4349 polymer, w/o parallax to match 4350 which is a sprite-only texture  
482 4115d 15h spiker /highres/ Marked pipebomb, 5099-5104  
457 4128d 19h spiker /highres/textures/ 4264 color match  
453 4129d 16h spiker /highres/ 4274  
452 4131d 11h loomsday /highres/ tile #314 polymer version  
450 4133d 14h spiker /highres/ 4264  
449 4133d 17h spiker /highres/textures/ ...normal map update  
448 4133d 18h spiker /highres/textures/ 4265 normal map update  
447 4136d 13h loomsday /highres/ a normalmap for #228  
446 4136d 14h loomsday /highres/ tile #313 polymer version  
444 4138d 9h loomsday /highres/ tile #1024 polymer version  
440 4145d 18h loomsday /highres/ tile #4097 polymer version  
439 4145d 19h loomsday /highres/textures/ useless alpha channel removed  
438 4145d 21h loomsday /highres/textures/ crap, hidden layer  
436 4148d 13h loomsday /highres/ tile #1178 polymer version  
434 4152d 20h loomsday /highres/ tile #0843 polymer version  
430 4165d 19h leod / tile0279 (user maps only, derived from 278);
Pirate Flag, Banner 1, Banner 2: add stills definitions for "notmd" maphack

Imperium maphacks moved to dukeplus folder
 
427 4171d 12h loomsday /highres/ normal for (not really a polymer texture) #1188