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584 3884d 14h loomsday /highres/ #4286, #4287 polymerized (derelict set)  
583 3885d 3h leod / 4308_S.png: fix case; PNGOUT optimizations;
UserMapHacks: Outpost, JMW-DM1, more DM maps; MHK reviews
 
582 3885d 5h loomsday /highres/ #4285 polymerized (part of set in derelict map)  
581 3885d 8h loomsday /highres/ tile #4308 polymerized (another part of derelict set)  
579 3886d 7h loomsday /highres/ tile #4283 polymerized, looks like it's just a small piece of quite a set on derelict  
578 3887d 7h loomsday /highres/ tile #196 polymerized  
572 3908d 7h leod / Polymost HRP: add Luke model, use 0280_d;
PNGOUT optimizations;
UserMapHacks: The Storm, Ltlle Arctic; MHK reviews
 
571 3909d 10h spiker / 0280  
569 3911d 5h leod / prop 1275 renamed/redefined to 1276;
texture 1275 derived from 1276 skin;

detail map paper_crumpled resized;
PNGOUT optimizations;
UserMapHacks: Duke Nukem ex mortum, Hydrofusion Substation, QMC - Puritan, WarDome, The GbaR;
MHK reviews
 
567 3915d 16h spiker /highres/textures/ 5099-5104 update  
565 3919d 9h leod / Polymost HRP: use 4900-4902, keep old mightyboot models;
PNGOUT optimizations;
UserMapHacks: Clearwater aka cranium, MHK reviews
 
561 3920d 17h spiker / 4900-4902 duke - tag, was difficult, lol  
556 3924d 10h leod / Polymost: use old terminator & new arm;
hrp_todo.txt added;
PNGOUT optimizations;
UserMapHacks: Lighthouse aka biglight, MHK revisions
 
553 3928d 12h spiker /highres/textures/ 0362_d update  
552 3928d 12h spiker /highres/ 4228, 4229  
543 3953d 9h leod / UserMapHacks: Border Town; 259, 335, 1179: PNGOUT optimization  
542 3954d 6h loomsday /highres/ #0259 polymerized  
541 3954d 8h loomsday /highres/ not sure if metal or concrete but meh...  
540 3954d 11h loomsday /highres/ #1179 polymerized  
539 3955d 7h leod / 927 Traffic Signal: scaled up to correct size; 243, 5099-5104: PNGOUT optimization

UserMapHacks: Mill Town Rampage, Duke Nukem Memorial Hospital aka brains2, Slaughterfest, The Base, Nuke Plant, DM-PACK: Antic Places; MHK reviews
 
538 3955d 10h loomsday /highres/ tile #243 polymerized  
537 3959d 15h spiker /highres/textures/ 5099-5104 update  
520 3992d 18h leod /highres/textures/ PNGOUT optimizations part 8: textures #6

Both new and old PNGs convert to binary identical TGAs
 
519 3992d 18h leod /highres/textures/ PNGOUT optimizations part 7: textures #5

Both new and old PNGs convert to binary identical TGAs
 
518 3992d 18h leod /highres/textures/ PNGOUT optimizations part 6: textures #4

Both new and old PNGs convert to binary identical TGAs
 
517 3992d 19h leod /highres/textures/ PNGOUT optimizations part 6: textures #3

Both new and old PNGs convert to binary identical TGAs
 
516 3992d 19h leod /highres/textures/ PNGOUT optimizations part 5: textures #2

Both new and old PNGs convert to binary identical TGAs
 
515 3992d 19h leod /highres/textures/ PNGOUT optimizations part 4: textures #1

Both new and old PNGs convert to binary identical TGAs
 
504 4044d 8h leod / tiles 0879 / 0880 by Steveeeie (880 rotated by 180 degrees, scaled)

UserMapHacks for DukePlus
 
503 4046d 12h loomsday /highres/ #4117 polymost version  
502 4046d 18h loomsday /highres/ #4350 polymer + #4349 sharpen  
501 4047d 5h loomsday /highres/ #4349 polymer, w/o parallax to match 4350 which is a sprite-only texture  
482 4121d 9h spiker /highres/ Marked pipebomb, 5099-5104  
457 4134d 13h spiker /highres/textures/ 4264 color match  
453 4135d 10h spiker /highres/ 4274  
452 4137d 5h loomsday /highres/ tile #314 polymer version  
450 4139d 9h spiker /highres/ 4264  
449 4139d 11h spiker /highres/textures/ ...normal map update  
448 4139d 12h spiker /highres/textures/ 4265 normal map update  
447 4142d 7h loomsday /highres/ a normalmap for #228