Subversion Repositories duke3d_hrp

Rev

Go to most recent revision | Show changed files | Directory listing | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
606 3807d 15h leod / Polymost HRP: use old 0621_camera1, 0150 uses Polymer version glowmap, 0795 xscale fix, introduce textures_polymost;
Old 0621_camera1.png copied to 0584_sensor_body.png, 0958_lamp_body.png;
PNGOUT optimizations;
UserMapHacks: ACB Studios, Island Base, Red2, Space Madness, Training Base
 
603 3813d 9h loomsday /highres/ #150 polymer version revised  
602 3814d 9h loomsday /highres/ #795 polymerized + new polymost version  
601 3817d 9h loomsday /highres/ #395 cosmetic tweaks / #197 polymerized  
600 3817d 14h loomsday /highres/ tile #705/706 polymerized  
599 3824d 10h loomsday /highres/ animated tile #294-296 polymerized  
598 3824d 18h loomsday /highres/ tile #451/452 polymerized  
597 3825d 9h loomsday /highres/ tile #453 polymerized  
594 3846d 7h leod / UserMapHacks: X64-2, Duke 23:4, Military Madness, Sunburn;
MHK reviews;
hrp_todo update;
PNGOUT optimizations;
 
593 3851d 10h loomsday /highres/textures/ resolution and cosmetic update  
588 3872d 11h leod / Polymost HRP: keep using old 4583_pipe.md3;
PNGOUT optimizations;
UserMapHacks: Lost City, Lost Temple, Polaris Outpost 1&2, Pain; MHK reviews
 
587 3873d 5h loomsday /highres/ re-added #4201 due to some svn glitch, + #0791 polymerized  
586 3873d 6h loomsday /highres/ #4282 + #0793 + #4201 polymerized (looks like the most used tiles on Derelict)  
584 3873d 15h loomsday /highres/ #4286, #4287 polymerized (derelict set)  
583 3874d 4h leod / 4308_S.png: fix case; PNGOUT optimizations;
UserMapHacks: Outpost, JMW-DM1, more DM maps; MHK reviews
 
582 3874d 7h loomsday /highres/ #4285 polymerized (part of set in derelict map)  
581 3874d 9h loomsday /highres/ tile #4308 polymerized (another part of derelict set)  
579 3875d 8h loomsday /highres/ tile #4283 polymerized, looks like it's just a small piece of quite a set on derelict  
578 3876d 8h loomsday /highres/ tile #196 polymerized  
572 3897d 9h leod / Polymost HRP: add Luke model, use 0280_d;
PNGOUT optimizations;
UserMapHacks: The Storm, Ltlle Arctic; MHK reviews
 
571 3898d 11h spiker / 0280  
569 3900d 6h leod / prop 1275 renamed/redefined to 1276;
texture 1275 derived from 1276 skin;

detail map paper_crumpled resized;
PNGOUT optimizations;
UserMapHacks: Duke Nukem ex mortum, Hydrofusion Substation, QMC - Puritan, WarDome, The GbaR;
MHK reviews
 
567 3904d 18h spiker /highres/textures/ 5099-5104 update  
565 3908d 11h leod / Polymost HRP: use 4900-4902, keep old mightyboot models;
PNGOUT optimizations;
UserMapHacks: Clearwater aka cranium, MHK reviews
 
561 3909d 18h spiker / 4900-4902 duke - tag, was difficult, lol  
556 3913d 11h leod / Polymost: use old terminator & new arm;
hrp_todo.txt added;
PNGOUT optimizations;
UserMapHacks: Lighthouse aka biglight, MHK revisions
 
553 3917d 13h spiker /highres/textures/ 0362_d update  
552 3917d 14h spiker /highres/ 4228, 4229  
543 3942d 11h leod / UserMapHacks: Border Town; 259, 335, 1179: PNGOUT optimization  
542 3943d 8h loomsday /highres/ #0259 polymerized  
541 3943d 9h loomsday /highres/ not sure if metal or concrete but meh...  
540 3943d 12h loomsday /highres/ #1179 polymerized  
539 3944d 9h leod / 927 Traffic Signal: scaled up to correct size; 243, 5099-5104: PNGOUT optimization

UserMapHacks: Mill Town Rampage, Duke Nukem Memorial Hospital aka brains2, Slaughterfest, The Base, Nuke Plant, DM-PACK: Antic Places; MHK reviews
 
538 3944d 11h loomsday /highres/ tile #243 polymerized  
537 3948d 16h spiker /highres/textures/ 5099-5104 update  
520 3981d 19h leod /highres/textures/ PNGOUT optimizations part 8: textures #6

Both new and old PNGs convert to binary identical TGAs
 
519 3981d 19h leod /highres/textures/ PNGOUT optimizations part 7: textures #5

Both new and old PNGs convert to binary identical TGAs
 
518 3981d 20h leod /highres/textures/ PNGOUT optimizations part 6: textures #4

Both new and old PNGs convert to binary identical TGAs
 
517 3981d 20h leod /highres/textures/ PNGOUT optimizations part 6: textures #3

Both new and old PNGs convert to binary identical TGAs
 
516 3981d 20h leod /highres/textures/ PNGOUT optimizations part 5: textures #2

Both new and old PNGs convert to binary identical TGAs