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Rev Age Author Path Log message Diff
606 3804d 22h leod / Polymost HRP: use old 0621_camera1, 0150 uses Polymer version glowmap, 0795 xscale fix, introduce textures_polymost;
Old 0621_camera1.png copied to 0584_sensor_body.png, 0958_lamp_body.png;
PNGOUT optimizations;
UserMapHacks: ACB Studios, Island Base, Red2, Space Madness, Training Base
 
603 3810d 15h loomsday /highres/ #150 polymer version revised  
602 3811d 16h loomsday /highres/ #795 polymerized + new polymost version  
601 3814d 16h loomsday /highres/ #395 cosmetic tweaks / #197 polymerized  
600 3814d 21h loomsday /highres/ tile #705/706 polymerized  
599 3821d 17h loomsday /highres/ animated tile #294-296 polymerized  
598 3822d 1h loomsday /highres/ tile #451/452 polymerized  
597 3822d 16h loomsday /highres/ tile #453 polymerized  
594 3843d 14h leod / UserMapHacks: X64-2, Duke 23:4, Military Madness, Sunburn;
MHK reviews;
hrp_todo update;
PNGOUT optimizations;
 
593 3848d 17h loomsday /highres/textures/ resolution and cosmetic update  
588 3869d 18h leod / Polymost HRP: keep using old 4583_pipe.md3;
PNGOUT optimizations;
UserMapHacks: Lost City, Lost Temple, Polaris Outpost 1&2, Pain; MHK reviews
 
587 3870d 12h loomsday /highres/ re-added #4201 due to some svn glitch, + #0791 polymerized  
586 3870d 13h loomsday /highres/ #4282 + #0793 + #4201 polymerized (looks like the most used tiles on Derelict)  
584 3870d 22h loomsday /highres/ #4286, #4287 polymerized (derelict set)  
583 3871d 11h leod / 4308_S.png: fix case; PNGOUT optimizations;
UserMapHacks: Outpost, JMW-DM1, more DM maps; MHK reviews
 
582 3871d 14h loomsday /highres/ #4285 polymerized (part of set in derelict map)  
581 3871d 16h loomsday /highres/ tile #4308 polymerized (another part of derelict set)  
579 3872d 15h loomsday /highres/ tile #4283 polymerized, looks like it's just a small piece of quite a set on derelict  
578 3873d 15h loomsday /highres/ tile #196 polymerized  
572 3894d 16h leod / Polymost HRP: add Luke model, use 0280_d;
PNGOUT optimizations;
UserMapHacks: The Storm, Ltlle Arctic; MHK reviews
 
571 3895d 18h spiker / 0280  
569 3897d 13h leod / prop 1275 renamed/redefined to 1276;
texture 1275 derived from 1276 skin;

detail map paper_crumpled resized;
PNGOUT optimizations;
UserMapHacks: Duke Nukem ex mortum, Hydrofusion Substation, QMC - Puritan, WarDome, The GbaR;
MHK reviews
 
567 3902d 1h spiker /highres/textures/ 5099-5104 update  
565 3905d 18h leod / Polymost HRP: use 4900-4902, keep old mightyboot models;
PNGOUT optimizations;
UserMapHacks: Clearwater aka cranium, MHK reviews
 
561 3907d 1h spiker / 4900-4902 duke - tag, was difficult, lol  
556 3910d 18h leod / Polymost: use old terminator & new arm;
hrp_todo.txt added;
PNGOUT optimizations;
UserMapHacks: Lighthouse aka biglight, MHK revisions
 
553 3914d 20h spiker /highres/textures/ 0362_d update  
552 3914d 20h spiker /highres/ 4228, 4229  
543 3939d 18h leod / UserMapHacks: Border Town; 259, 335, 1179: PNGOUT optimization  
542 3940d 14h loomsday /highres/ #0259 polymerized  
541 3940d 16h loomsday /highres/ not sure if metal or concrete but meh...  
540 3940d 19h loomsday /highres/ #1179 polymerized  
539 3941d 16h leod / 927 Traffic Signal: scaled up to correct size; 243, 5099-5104: PNGOUT optimization

UserMapHacks: Mill Town Rampage, Duke Nukem Memorial Hospital aka brains2, Slaughterfest, The Base, Nuke Plant, DM-PACK: Antic Places; MHK reviews
 
538 3941d 18h loomsday /highres/ tile #243 polymerized  
537 3945d 23h spiker /highres/textures/ 5099-5104 update  
520 3979d 2h leod /highres/textures/ PNGOUT optimizations part 8: textures #6

Both new and old PNGs convert to binary identical TGAs
 
519 3979d 2h leod /highres/textures/ PNGOUT optimizations part 7: textures #5

Both new and old PNGs convert to binary identical TGAs
 
518 3979d 3h leod /highres/textures/ PNGOUT optimizations part 6: textures #4

Both new and old PNGs convert to binary identical TGAs
 
517 3979d 3h leod /highres/textures/ PNGOUT optimizations part 6: textures #3

Both new and old PNGs convert to binary identical TGAs
 
516 3979d 3h leod /highres/textures/ PNGOUT optimizations part 5: textures #2

Both new and old PNGs convert to binary identical TGAs