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Rev Age Author Path Log message Diff
663 3423d 4h leod /highres/ Polymost HRP: Polymost-only textures moved  
658 3470d 22h loomsday /highres/ #242 polymerized  
657 3475d 5h leod / 1250-1259 (steam/ceilingsteam): offset correction; PNGOUT opts;
Maphacks: E2L10, E2L11, E3L10 reviewed; hrp_extract.sh: further cleanup
 
655 3482d 2h loomsday /highres/ tile #802 polymerized  
654 3488d 22h loomsday /highres/ #3394-96 polymerized  
650 3512d 0h loomsday /highres/ simple specmap for tile #734
#876, #4202 polymerized
#3386 +norm +spec
 
649 3517d 7h loomsday /highres/ tile #348 +norm +spec  
637 3701d 1h h266 /highres/textures/ Improved #966 (Duke Nukem II cover) by Besli.  
633 3755d 3h leod / Polymer HRP: get rid of remaining *_d_g.png file names;
UserMapHacks: Foothold, Desert Storm, MSSP8, Retrospective, WGAlien, Red series completed
 
630 3766d 1h leod / Polymost HRP: revert r362 to re-enable crosshair colouring;
moved/renamed a couple of textures;
UserMapHacks: Alpha Core, Moonbase, Nitroglycerin, and others;
renamed scraps in MHKs to match names.h
 
627 3772d 1h leod / Polymost HRP: use #0323_d.png;
PNGOUT opts;
hrp_todo.txt update;
UserMapHacks: Domination, Nitroglycerin
 
626 3774d 0h loomsday /highres/ tile #609 is now proper polymer  
625 3776d 21h loomsday /highres/ tile #389 polymerized, hipal is working incorrectly due to being incompatible with glowmapping :(  
624 3780d 23h loomsday /highres/ hmm.. looks like something from a todo list  
623 3782d 21h loomsday /highres/ tile #446 polymerized  
622 3782d 22h leod / darken #2452; PNGOUT optimizations;
UserMapHacks: Damnation, Dewk's Map, Ghost Town, and others
 
621 3783d 2h loomsday /highres/ tile #441 polymerized  
620 3783d 2h loomsday /highres/ tile #310 polymerized  
619 3789d 20h leod / #2452 (user maps only, texture only, taken from Duke3dw_v421);
PNGOUT optimizations;
UserMapHacks: SPACEPWR, Plug and Pray update
 
618 3790d 7h loomsday /highres/ sprite #915 polymerized  
617 3791d 0h loomsday /highres/ texture #1186 + #718 (pretty sure they are from one set) polymerized  
616 3791d 23h loomsday /highres/ #1191 fake polymerization  
615 3792d 0h loomsday /highres/ #1174/1175 polymerized  
606 3815d 6h leod / Polymost HRP: use old 0621_camera1, 0150 uses Polymer version glowmap, 0795 xscale fix, introduce textures_polymost;
Old 0621_camera1.png copied to 0584_sensor_body.png, 0958_lamp_body.png;
PNGOUT optimizations;
UserMapHacks: ACB Studios, Island Base, Red2, Space Madness, Training Base
 
603 3820d 23h loomsday /highres/ #150 polymer version revised  
602 3821d 23h loomsday /highres/ #795 polymerized + new polymost version  
601 3825d 0h loomsday /highres/ #395 cosmetic tweaks / #197 polymerized  
600 3825d 5h loomsday /highres/ tile #705/706 polymerized  
599 3832d 0h loomsday /highres/ animated tile #294-296 polymerized  
598 3832d 8h loomsday /highres/ tile #451/452 polymerized  
597 3833d 0h loomsday /highres/ tile #453 polymerized  
594 3853d 22h leod / UserMapHacks: X64-2, Duke 23:4, Military Madness, Sunburn;
MHK reviews;
hrp_todo update;
PNGOUT optimizations;
 
593 3859d 0h loomsday /highres/textures/ resolution and cosmetic update  
588 3880d 2h leod / Polymost HRP: keep using old 4583_pipe.md3;
PNGOUT optimizations;
UserMapHacks: Lost City, Lost Temple, Polaris Outpost 1&2, Pain; MHK reviews
 
587 3880d 19h loomsday /highres/ re-added #4201 due to some svn glitch, + #0791 polymerized  
586 3880d 20h loomsday /highres/ #4282 + #0793 + #4201 polymerized (looks like the most used tiles on Derelict)  
584 3881d 6h loomsday /highres/ #4286, #4287 polymerized (derelict set)  
583 3881d 19h leod / 4308_S.png: fix case; PNGOUT optimizations;
UserMapHacks: Outpost, JMW-DM1, more DM maps; MHK reviews
 
582 3881d 21h loomsday /highres/ #4285 polymerized (part of set in derelict map)  
581 3882d 0h loomsday /highres/ tile #4308 polymerized (another part of derelict set)