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728 368d 16h loomsday /highres/textures/ Adding some variety to glossiness  
712 1734d 14h leod /highres/ 4369 (light) texture for "notmd" maphack, derived from 4369 model skin  
686 3118d 2h leod / 0226.png moved to textures_polymost;
hrp_readme/todo updates;
UserMapHacks: new DestinyOfTheAliens, GoodsHD, ug_basis_cplx, FM3X (50% done), plus the usual blabla
 
685 3119d 21h loomsday /highres/textures/ +heightmap  
684 3120d 2h loomsday /highres/ all of a sudden  
663 3420d 20h leod /highres/ Polymost HRP: Polymost-only textures moved  
658 3468d 14h loomsday /highres/ #242 polymerized  
657 3472d 21h leod / 1250-1259 (steam/ceilingsteam): offset correction; PNGOUT opts;
Maphacks: E2L10, E2L11, E3L10 reviewed; hrp_extract.sh: further cleanup
 
655 3479d 18h loomsday /highres/ tile #802 polymerized  
654 3486d 14h loomsday /highres/ #3394-96 polymerized  
650 3509d 16h loomsday /highres/ simple specmap for tile #734
#876, #4202 polymerized
#3386 +norm +spec
 
649 3514d 23h loomsday /highres/ tile #348 +norm +spec  
637 3698d 17h h266 /highres/textures/ Improved #966 (Duke Nukem II cover) by Besli.  
633 3752d 20h leod / Polymer HRP: get rid of remaining *_d_g.png file names;
UserMapHacks: Foothold, Desert Storm, MSSP8, Retrospective, WGAlien, Red series completed
 
630 3763d 17h leod / Polymost HRP: revert r362 to re-enable crosshair colouring;
moved/renamed a couple of textures;
UserMapHacks: Alpha Core, Moonbase, Nitroglycerin, and others;
renamed scraps in MHKs to match names.h
 
627 3769d 17h leod / Polymost HRP: use #0323_d.png;
PNGOUT opts;
hrp_todo.txt update;
UserMapHacks: Domination, Nitroglycerin
 
626 3771d 16h loomsday /highres/ tile #609 is now proper polymer  
625 3774d 14h loomsday /highres/ tile #389 polymerized, hipal is working incorrectly due to being incompatible with glowmapping :(  
624 3778d 16h loomsday /highres/ hmm.. looks like something from a todo list  
623 3780d 14h loomsday /highres/ tile #446 polymerized  
622 3780d 15h leod / darken #2452; PNGOUT optimizations;
UserMapHacks: Damnation, Dewk's Map, Ghost Town, and others
 
621 3780d 18h loomsday /highres/ tile #441 polymerized  
620 3780d 19h loomsday /highres/ tile #310 polymerized  
619 3787d 12h leod / #2452 (user maps only, texture only, taken from Duke3dw_v421);
PNGOUT optimizations;
UserMapHacks: SPACEPWR, Plug and Pray update
 
618 3787d 23h loomsday /highres/ sprite #915 polymerized  
617 3788d 16h loomsday /highres/ texture #1186 + #718 (pretty sure they are from one set) polymerized  
616 3789d 15h loomsday /highres/ #1191 fake polymerization  
615 3789d 16h loomsday /highres/ #1174/1175 polymerized  
606 3812d 22h leod / Polymost HRP: use old 0621_camera1, 0150 uses Polymer version glowmap, 0795 xscale fix, introduce textures_polymost;
Old 0621_camera1.png copied to 0584_sensor_body.png, 0958_lamp_body.png;
PNGOUT optimizations;
UserMapHacks: ACB Studios, Island Base, Red2, Space Madness, Training Base
 
603 3818d 15h loomsday /highres/ #150 polymer version revised  
602 3819d 16h loomsday /highres/ #795 polymerized + new polymost version  
601 3822d 16h loomsday /highres/ #395 cosmetic tweaks / #197 polymerized  
600 3822d 21h loomsday /highres/ tile #705/706 polymerized  
599 3829d 16h loomsday /highres/ animated tile #294-296 polymerized  
598 3830d 0h loomsday /highres/ tile #451/452 polymerized  
597 3830d 16h loomsday /highres/ tile #453 polymerized  
594 3851d 14h leod / UserMapHacks: X64-2, Duke 23:4, Military Madness, Sunburn;
MHK reviews;
hrp_todo update;
PNGOUT optimizations;
 
593 3856d 16h loomsday /highres/textures/ resolution and cosmetic update  
588 3877d 18h leod / Polymost HRP: keep using old 4583_pipe.md3;
PNGOUT optimizations;
UserMapHacks: Lost City, Lost Temple, Polaris Outpost 1&2, Pain; MHK reviews
 
587 3878d 12h loomsday /highres/ re-added #4201 due to some svn glitch, + #0791 polymerized