Rev |
Age |
Author |
Path |
Log message |
Diff |
292 |
4523d 16h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4538d 21h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4568d 9h |
spiker |
/highres/ |
|
|
286 |
4573d 21h |
spiker |
/highres/ |
4154 |
|
285 |
4600d 8h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4656d 21h |
spiker |
/highres/ |
|
|
281 |
4659d 21h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4666d 21h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4715d 8h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4723d 12h |
spiker |
/highres/ |
|
|
274 |
4732d 10h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4732d 11h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4732d 15h |
spiker |
/highres/textures/ |
|
|
271 |
4732d 15h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4733d 11h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4735d 13h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4736d 11h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4747d 10h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4751d 0h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4769d 19h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4775d 16h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4796d 10h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4799d 21h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4805d 11h |
parkar |
/ |
Added installer source. |
|
237 |
4840d 16h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4846d 15h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4846d 19h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|
229 |
4850d 9h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|
228 |
4850d 9h |
nightfright |
/highres/textures/ |
Deleted for renaming: 249_D, 250_D/S, 746_N/S |
|
227 |
4850d 10h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch) |
|
226 |
4850d 10h |
devastator |
/highres/ |
1140 embracing set for japanese paper-walls |
|
219 |
4852d 18h |
devastator |
/highres/ |
Embracing tentacles textures and gloss map for 0195 |
|
213 |
4857d 11h |
devastator |
/highres/textures/ |
updates for normal maps |
|
212 |
4860d 10h |
devastator |
/highres/ |
3381 + specular map for 1169 + some fixes with parallax scale in tentacles |
|
211 |
4860d 12h |
devastator |
/highres/textures/ |
heightmap update to fit others from set. |
|
210 |
4862d 0h |
devastator |
/highres/textures/ |
249 and 250 polymer, wtf? have uploaded them yesterday |
|
209 |
4862d 0h |
devastator |
/highres/textures/ |
renaming 1140 |
|
208 |
4862d 0h |
devastator |
/highres/ |
def and tex 5109 (brown alien tentacles) |
|
206 |
4862d 9h |
devastator |
/highres/ |
A complete 1140, and complete 246 249 250 |
|
203 |
4867d 11h |
devastator |
/highres/ |
Texture 0246 polymer |
|